657 lines
17 KiB
Markdown
657 lines
17 KiB
Markdown
# Addon Tools
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This is a part of [Node3D](https://github.com/node-3d) project.
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[](https://www.npmjs.com/package/addon-tools-raub)
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[](https://travis-ci.com/node-3d/addon-tools-raub)
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[](https://www.codefactor.io/repository/github/node-3d/addon-tools-raub)
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> npm i addon-tools-raub
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## Synopsis
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Helpers for Node.js **NAPI** addons and dependency packages:
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* Supported platforms (x64): Windows, Linux, OSX.
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* C++ helpers:
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* Macro shortcuts for NAPI.
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* `eventEmit()` function.
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* `getData()` function.
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* **Es5** class wrapper (like `Napi::ObjectWrap`, but Es5 functions).
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* Module helpers:
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* Crossplatform commands for GYP: `cp`, `rm`, `mkdir`.
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* Deps unzip installer.
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* Url-to-buffer downloader.
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* Binary copy helper.
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Useful links: [N-API Docs](https://nodejs.org/api/n-api.html),
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[Napi Docs](https://github.com/nodejs/node-addon-api/blob/master/doc/setup.md),
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[GYP Docs](https://gyp.gsrc.io/docs/UserDocumentation.md).
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**Jump to**:
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[Snippets](#snippets)
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[include/addon-tools.hpp](#includeaddon-toolshpp)
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[index.js](#indexjs)
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[cpbin.js](#cpbinjs)
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[download.js](#downloadjs)
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[install.js](#installjs)
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[writable-buffer.js](#writablebufferjs)
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[Crossplatform commands](#crossplatform-commands)
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[Function eventEmit](#function-eventEmit)
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[Es5 class wrapper](#es5-class-wrapper)
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---
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## Snippets
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### Crossplatform commands
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```
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'variables': {
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'rm' : '<!(node -p "require(\'addon-tools-raub\').rm")',
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'cp' : '<!(node -p "require(\'addon-tools-raub\').cp")',
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'mkdir' : '<!(node -p "require(\'addon-tools-raub\').mkdir")',
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},
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...
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'action': ['<(mkdir)', '-p', '<(binary)']
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```
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On both Windows and Unix those commands now have the same result.
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### Addon binary directory
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```
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'variables': {
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'binary' : '<!(node -p "require(\'addon-tools-raub\').bin")',
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},
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```
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### Include directories
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```
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'include_dirs': [
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'<!@(node -p "require(\'addon-tools-raub\').include")',
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],
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```
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Those are the directory paths to C++ include files for **Addon Tools** and
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**Napi** (which is preinstalled with Addon Tools).
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### Binary dependency package
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If you design a module with binary dependencies for several platforms,
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**Addon Tools** may help within the following guidelines:
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* In **package.json** use a `"postinstall"` script to download the libraries.
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For example the following structure might work. Note that **Addon Tools** will
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append any given URL with ``/${platform}.zip``
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```
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"config" : {
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"install" : "v1.0.0"
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},
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"scripts": {
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"postinstall": "install",
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},
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```
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where `config.install` is **YOUR install.js** is:
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```
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const install = require('addon-tools-raub/install');
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const prefix = 'https://github.com/user/addon/releases/download';
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const tag = process.env.npm_package_config_install;
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install(`${prefix}/${tag}`);
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```
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**Addon Tools** will unzip the downloaded file into the platform binary
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directory. E.g. on Windows it will be **bin-windows**.
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* Per platform binary directories:
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* bin-windows
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* bin-linux
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* bin-osx
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* The following piece of code in your `index.js` without changes. Method `paths()`
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is described [here](#indexjs).
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```
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module.exports = require('addon-tools-raub').paths(__dirname);
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```
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* Publishing is done by attaching a zipped platform folder to the Github
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release. Zip file must NOT contain platform folder as a subfolder, but rather
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contain the final binaries. The tag of the release should be the same as in
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`npm_package_config_install` - that is the way installer will find it.
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* NOTE: You can publish your binaries to anywhere, not necessarily Github.
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Just tweak **YOUR install.js** script as appropriate. The only limitation
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from **Addon Tools** is that it should be a zipped set of files/folders.
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### Compiled addon
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N-API ABI is compatible across Node.js versions, now addons
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are just plain DLLs. Therefore distribution of the binaries is covered in the
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previous section. But for an addon you have to provide a GYP compilation step.
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N-API changes it's role to out-of-install compilation, so we can't/shouldnt
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put the file **binding.gyp** to the module root anymore.
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The workaround would be to have a separate directory within your project
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(with simplified package.json) for the sake of addon compilation.
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```
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{
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"name": "build",
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"version": "0.0.0",
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"private": true,
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"dependencies": {
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"addon-tools-raub": "5.0.0",
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"deps-EXT_LIB": "1.0.0"
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}
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}
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```
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* Assume `EXT_LIB` is the name of a binary dependency.
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* Assume `deps-EXT_LIB` is the name of an Addon Tools compliant dependency module.
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* Assume `MY_ADDON` is the name of this addon's resulting binary.
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* Assume C++ code goes to `cpp` subdirectory.
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That together with **binding.gyp**, this would be enough to get the addon compiled.
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Then the binaries are published to the Github release. When the addon
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is installed, its **index.js** is responsible for reexport of the binary.
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Just require the built module like this:
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```
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const { bin } = require('addon-tools-raub');
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const core = require(`./${bin}/MY_ADDON`);
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```
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<details>
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<summary>See a snipped for binding.gyp here</summary>
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* Assume `EXT_LIB` is the name of a binary dependency.
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* Assume `deps-EXT_LIB` is the name of an Addon Tools compliant dependency module.
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* Assume `MY_ADDON` is the name of this addon's resulting binary.
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* Assume C++ code goes to `cpp` subdirectory.
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```
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{
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'variables': {
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'rm' : '<!(node -e "require(\'addon-tools-raub\').rm")',
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'cp' : '<!(node -e "require(\'addon-tools-raub\').cp")',
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'mkdir' : '<!(node -e "require(\'addon-tools-raub\').mkdir")',
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'binary' : '<!(node -e "require(\'addon-tools-raub\').bin")',
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'EXT_LIB_include' : '<!(node -e "require(\'deps-EXT_LIB\').include")',
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'EXT_LIB_bin' : '<!(node -e "require(\'deps-EXT_LIB\').bin")',
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},
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'targets': [
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{
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'target_name': 'MY_ADDON',
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'sources': [
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'cpp/MY_ADDON.cpp',
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],
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'include_dirs': [
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'<!(node -e "require(\'addon-tools-raub\').include")',
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'<(EXT_LIB_include)',
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'<(module_root_dir)/include',
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],
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'library_dirs': [ '<(EXT_LIB_bin)' ],
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'conditions': [
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[
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'OS=="linux"',
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{
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'libraries': [
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'-Wl,-rpath,<(EXT_LIB_bin)',
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'<(EXT_LIB_bin)/libEXT_LIB.so',
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],
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}
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],
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[
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'OS=="mac"',
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{
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'libraries': [
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'-Wl,-rpath,<(EXT_LIB_bin)',
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'<(EXT_LIB_bin)/EXT_LIB.dylib',
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],
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'xcode_settings': {
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'DYLIB_INSTALL_NAME_BASE': '@rpath',
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},
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}
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],
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[
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'OS=="win"',
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{
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'libraries': [ 'EXT_LIB.lib' ],
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'defines' : [
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'WIN32_LEAN_AND_MEAN',
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'VC_EXTRALEAN'
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],
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'msvs_version' : '2013',
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'msvs_settings' : {
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'VCCLCompilerTool' : {
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'AdditionalOptions' : [
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'/O2','/Oy', # Comment this for debugging
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# '/Z7', # Unomment this for debugging
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'/GL','/GF','/Gm-','/EHsc',
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'/MT','/GS','/Gy','/GR-','/Gd',
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]
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},
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'VCLinkerTool' : {
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'AdditionalOptions' : ['/OPT:REF','/OPT:ICF','/LTCG']
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},
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},
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}
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],
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],
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},
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{
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'target_name' : 'make_directory',
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'type' : 'none',
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'dependencies' : ['MY_ADDON'],
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'actions' : [{
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'action_name' : 'Directory created.',
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'inputs' : [],
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'outputs' : ['build'],
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'action': ['<(mkdir)', '-p', '<(binary)']
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}],
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},
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{
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'target_name' : 'copy_binary',
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'type' : 'none',
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'dependencies' : ['make_directory'],
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'actions' : [{
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'action_name' : 'Module copied.',
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'inputs' : [],
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'outputs' : ['binary'],
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'action' : [
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'<(cp)',
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'build/Release/MY_ADDON.node',
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'<(binary)/MY_ADDON.node',
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],
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}],
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},
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]
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}
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```
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</details>
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---
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## include/addon-tools.hpp
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There is a C++ header file, `addon-tools.hpp`, shipped with this package. It
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introduces several useful macros and utilities. Also it includes Napi automatically,
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so that you can replace:
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```
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#include <napi.h>
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```
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with
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```
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#include <addon-tools.hpp>
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```
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In gyp, the include directory should be set for your addon to know where
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to get it. An actual path to the directory is exported from the module
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and is accessible like this:
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```
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require('addon-tools-raub').include // a string
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```
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### Helpers in **addon-tools.hpp**:
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Usually all the helpers work within the context of JS call. In this case we
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have `CallbackInfo info` passed as an argument.
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```
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#define NAPI_ENV Napi::Env env = info.Env();
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#define NAPI_HS Napi::HandleScope scope(env);
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```
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<details>
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<summary>Return value</summary>
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* `RET_VALUE(VAL)`- return a given Napi::Value.
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* `RET_UNDEFINED`- return `undefined`.
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* `RET_NULL` - return `null`.
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* `RET_STR(VAL)` - return `Napi::String`, expected `VAL` is `const char *`.
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* `RET_NUM(VAL)` - return `Napi::Number`, expected `VAL` is `double`.
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* `RET_EXT(VAL)` - return `Napi::External`, expected `VAL` is `void *`.
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* `RET_BOOL(VAL)` - return `Napi::Boolean`, expected `VAL` is `bool`.
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* `RET_FUN(VAL)` - return `Napi::Function`, expected `VAL` is a `napi_value`.
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* `RET_OBJ(VAL)` - return `Napi::Object`, expected `VAL` is a `napi_value`.
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</details>
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<details>
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<summary>New JS value</summary>
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* `JS_STR(VAL)` - create a `Napi::String` value.
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* `JS_NUM(VAL)` - create a `Napi::Number` value.
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* `JS_EXT(VAL)` - create a `Napi::External` (from pointer) value.
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* `JS_BOOL(VAL)` - create a `Napi::Boolean` value.
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* `JS_FUN(VAL)` - create a `Napi::Function` value.
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* `JS_OBJ(VAL)` - create a `Napi::Object` value.
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</details>
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<details>
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<summary>Method check</summary>
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These checks throw JS TypeError if not passed. Here `T` is always used as a typename
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in error messages. `C` is a
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[Napi::Value](https://github.com/nodejs/node-addon-api/blob/master/doc/value.md#isboolean)
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check method, like `IsObject()`. `I` is the index of argument as in `info[I]`,
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starting from `0`.
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* `REQ_ARGS(N)` - check if at least `N` arguments passed
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* `IS_ARG_EMPTY(I)` - check if argument `I` is `undefined` or `null`
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* `CHECK_REQ_ARG(I, C, T)` - check if argument `I` is approved by `C` check.
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* `CHECK_LET_ARG(I, C, T)` - check if argument `I` is approved by `C` check or empty.
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* `CTOR_CHECK(T)` - check if method is called as a constructor
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* `SETTER_CHECK(C, T)` - check if setter `value` is approved by `C` check.
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* `DES_CHECK` - within dynamic method check if the instance wasn't
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destroyed by `destroy()`.
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</details>
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<details>
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<summary>Method arguments</summary>
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The idea is to ease the transition from what inside the `CallbackInfo` to
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what you work with in C++.
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Three types of argument retrieval are supported: `REQ_`, `USE_` and `LET_`.
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The difference:
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* `REQ_` - 2 params, requires an argument to have a value
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* `USE_` - 3 params, allows the argument to be empty and have a default
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* `LET_` - 2 params, is `USE_` with a preset zero-default.
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What it does, basically:
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```
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// REQ_DOUBLE_ARG(0, x)
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double x = info[0].ToNumber().DoubleValue();
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// USE_DOUBLE_ARG(0, x, 5.7)
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double x = IS_ARG_EMPTY(0) ? 5.7 : info[0].ToNumber().DoubleValue();
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// LET_DOUBLE_ARG(0, x)
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double x = IS_ARG_EMPTY(0) ? 0.0 : info[0].ToNumber().DoubleValue();
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```
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That extrapolates well to all the helpers below:
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* `REQ_STR_ARG` - JS `string` => C++ `std::string`.
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* `USE_STR_ARG`
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* `LET_STR_ARG` - default: `""`.
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* `REQ_INT32_ARG` - JS `number` => C++ `int32_t`.
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* `USE_INT32_ARG`
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* `LET_INT32_ARG` - default: `0`.
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* `REQ_INT_ARG` - JS `number` => C++ `int32_t`.
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* `USE_INT_ARG`
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* `LET_INT_ARG` - default: `0`.
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* `REQ_UINT32_ARG` - JS `number` => C++ `uint32_t`.
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* `USE_UINT32_ARG`
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* `LET_UINT32_ARG` - default: `0`.
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* `REQ_UINT_ARG` - JS `number` => C++ `uint32_t`.
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* `USE_UINT_ARG`
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* `LET_UINT_ARG` - default: `0`.
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* `REQ_BOOL_ARG` - JS `Boolean` => C++ `bool`.
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* `USE_BOOL_ARG`
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* `LET_BOOL_ARG` - default: `false`.
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* `REQ_OFFS_ARG` - JS `number` => C++ `size_t`.
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* `USE_OFFS_ARG`
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* `LET_OFFS_ARG` - default: `0`.
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* `REQ_DOUBLE_ARG` - JS `number` => C++ `double`.
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* `USE_DOUBLE_ARG`
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* `LET_DOUBLE_ARG` - default: `0.0`.
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* `REQ_FLOAT_ARG` - JS `number` => C++ `float`.
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* `USE_FLOAT_ARG`
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* `LET_FLOAT_ARG` - default: `0.f`.
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* `REQ_EXT_ARG` - JS `native` => C++ `void*`.
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* `USE_EXT_ARG`
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* `LET_EXT_ARG` - default: `nullptr`.
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* `REQ_FUN_ARG` - JS `function` => C++ `Napi::Function`.
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* `REQ_OBJ_ARG` - JS `object` => C++ `Napi::Object`.
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* `USE_OBJ_ARG`
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* `LET_OBJ_ARG` - default: `{}`.
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* `REQ_ARRV_ARG` - JS `ArrayBuffer` => C++ `Napi::ArrayBuffer`.
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* `REQ_BUF_ARG` - JS `Buffer` => C++ `Napi::Buffer<uint8_t>`.
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```
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NAN_METHOD(test) {
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REQ_UINT32_ARG(0, width);
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REQ_UINT32_ARG(1, height);
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LET_FLOAT_ARG(2, z);
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// Variables created: unsigned int width, height; float z;
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...
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```
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</details>
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<details>
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<summary>Set object accessors</summary>
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Simplified accessor assignment, adds accessors of NAME for OBJ. Read accessor is
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assumed to have the name `NAME+'Getter'` and write accessor is `NAME+'Setter'`.
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* `ACCESSOR_RW(CLASS, NAME)` - add read and write accessors NAME of CLASS.
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* `ACCESSOR_R(CLASS, NAME)` - add read accessor NAME of CLASS.
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* `ACCESSOR_M(CLASS, NAME)` - add method NAME of CLASS.
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```
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void MyClass::init(Napi::Env env, Napi::Object exports) {
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...
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Napi::Function ctor = DefineClass(env, "MyClass", {
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ACCESSOR_R(MyClass, isDestroyed),
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ACCESSOR_RW(MyClass, x),
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ACCESSOR_M(MyClass, reset),
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});
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...
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}
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JS_GETTER(MyClass::isDestroyedGetter) { ...
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JS_GETTER(MyClass::xGetter) { ...
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JS_SETTER(MyClass::xSetter) { ...
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JS_METHOD(MyClass::save) { ...
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```
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</details>
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<details>
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<summary>Setter argument</summary>
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Works similar to method arguments. But there is always `value`
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argument, from which a C++ value is extracted.
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* `SETTER_STR_ARG`
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* `SETTER_INT32_ARG`
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* `SETTER_INT_ARG`
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* `SETTER_BOOL_ARG`
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* `SETTER_UINT32_ARG`
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* `SETTER_UINT_ARG`
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* `SETTER_OFFS_ARG`
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* `SETTER_DOUBLE_ARG`
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* `SETTER_FLOAT_ARG`
|
|
* `SETTER_EXT_ARG`
|
|
* `SETTER_FUN_ARG`
|
|
* `SETTER_OBJ_ARG`
|
|
* `SETTER_ARRV_ARG`
|
|
|
|
```
|
|
JS_SETTER(MyClass::x) { SETTER_STR_ARG;
|
|
// Variable created: std::string v;
|
|
...
|
|
```
|
|
|
|
</details>
|
|
|
|
|
|
<details>
|
|
|
|
<summary>Data retrieval</summary>
|
|
|
|
* `T *getArrayData(value, num = NULL)` - extracts TypedArray data of any type from
|
|
the given JS value. Does not accept `Array`. Checks with `IsArrayBuffer()`.
|
|
Returns `nullptr` for empty JS values. For unacceptable values throws TypeError.
|
|
|
|
* `void *getData(value)` - if value is a TypedArray, then the result of
|
|
`getArrayData(value)` is returned. Otherwise if value has `'data'` property, it's
|
|
content is then returned as `node::Buffer`. Returns `nullptr` in other cases.
|
|
|
|
</details>
|
|
|
|
---
|
|
|
|
|
|
## index.js
|
|
|
|
Exports:
|
|
* `paths(dir)` - function. Returns a set of platform dependent paths depending on
|
|
input `dir`.
|
|
* `bin` - platform binary directory absolute path.
|
|
* `include` - include directory for this `dir`.
|
|
* `include` - both `'addon-tools-raub'` and `'node-addon-api'` include paths.
|
|
Use with `node -p` through list context command expansion `<!@(...)`
|
|
* `rm` - the location of `'_rm.bat'` file on Windows and plain `rm` on Unix.
|
|
* `cp` - the location of `'_cp.bat'` file on Windows and plain `cp` on Unix.
|
|
* `mkdir` - the location of `'_mkdir.bat'` file on Windows and plain `mkdir` on Unix.
|
|
* `bin` - platform binary directory name.
|
|
|
|
---
|
|
|
|
|
|
### mkdir
|
|
|
|
On Unix, it will be an actual system `mkdir`, whereas on Windows it will use the
|
|
**mkdir.bat** file, located at the root of this package. This BAT file behaves
|
|
as if it was a `mkdir -p ...` call. You can still pass `-p` switch, which is
|
|
ignored. And the limitation is that you can not create a relative-path **-p**
|
|
folder. This can possibly be bypassed by supplying `./-p` or something like this.
|
|
|
|
|
|
```
|
|
'variables': {
|
|
'mkdir' : '<!(node -p "require(\'addon-tools-raub\').mkdir")',
|
|
},
|
|
...
|
|
'action' : ['<(mkdir)', '-p', 'binary'],
|
|
```
|
|
|
|
|
|
### rm
|
|
|
|
Disregard `del` and `rd` on Windows command line. Now the same command can
|
|
be used on all platforms to remove single and multiple files and directories.
|
|
|
|
```
|
|
'variables': {
|
|
'rm' : '<!(node -e "require(\'addon-tools-raub\').rm")',
|
|
},
|
|
...
|
|
'action' : ['<(rm)', '-rf', 'dirname'],
|
|
```
|
|
|
|
### cp
|
|
|
|
For Windows the `/y` flag was embedded.
|
|
|
|
```
|
|
'variables': {
|
|
'cp' : '<!(node -e "require(\'addon-tools-raub\').cp")',
|
|
},
|
|
...
|
|
'action' : ['<(cp)', 'a', 'b'],
|
|
```
|
|
|
|
|
|
## Function consoleLog
|
|
|
|
In C++ addons, the use of **iostream** is discouraged because **Node.js** has its own
|
|
perspective on **stdout** behavior.
|
|
At first it may look as if `cout << "msg" << endl;` works nice, but it doesn't.
|
|
After a while, it just ceases on a midword, and you end up thinking something has
|
|
broken really hard in your addon.
|
|
|
|
To overcome this, we can use some `eval` magic to make a real `console.log`
|
|
call from C++ land. And this is where `consoleLog` comes into play.
|
|
|
|
* `inline void consoleLog(int argc, V8_VAR_VAL *argv)` - a generic logger,
|
|
receives any set of arguments.
|
|
|
|
* `inline void consoleLog(const std::string &message)` - an alias to log a single
|
|
string.
|
|
|
|
> Note: only use this within JS function stack
|
|
|
|
|
|
## Function eventEmit
|
|
|
|
In N-API there is no inheritance. And no `eval('require(...)')` possible at
|
|
the time of module init. But `require('events')` is very tempting...
|
|
The solution is:
|
|
|
|
```
|
|
// JS
|
|
const EventEmitter = require('events');
|
|
const { bin } = require('addon-tools-raub');
|
|
const MyClass = require(`./${bin}/addon`);
|
|
MyClass.prototype.__proto__ = EventEmitter.prototype;
|
|
// Since now it is possible to call `emit` from instancess of MyClass
|
|
```
|
|
|
|
```
|
|
// C++
|
|
void MyClass::emit(const Napi::CallbackInfo& info, const char* name) {
|
|
NAPI_ENV;
|
|
THIS_OBJ(that);
|
|
eventEmit(env, that, name);
|
|
}
|
|
```
|
|
|
|
Signature:
|
|
```
|
|
inline void eventEmit(
|
|
Napi::Env env,
|
|
Napi::Object that,
|
|
const std::string &name,
|
|
int argc = 0,
|
|
Napi::Value *argv = nullptr
|
|
)
|
|
```
|