804 lines
25 KiB
Markdown
804 lines
25 KiB
Markdown
# Addon Tools
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This is a part of [Node3D](https://github.com/node-3d) project.
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[](https://www.npmjs.com/package/addon-tools-raub)
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[](https://travis-ci.com/node-3d/addon-tools-raub)
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[](https://www.codefactor.io/repository/github/node-3d/addon-tools-raub)
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> npm i -s addon-tools-raub
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## Synopsis
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Helpers for Node.js addons and dependency packages:
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* `consoleLog()` C++ implementation.
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* `EventEmitter` C++ implementation.
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* C++ macros and shortcuts.
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* Crossplatform commands for GYP: `cp`, `rm`, `mkdir`.
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* Regarded platforms: win x32/x64, linux x64, mac x64.
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Useful links: [V8 Ref](https://v8.paulfryzel.com/docs/master/),
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[Nan Docs](https://github.com/nodejs/nan#api),
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[GYP Docs](https://gyp.gsrc.io/docs/UserDocumentation.md).
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---
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## Contents
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[Snippets](#snippets)
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[include/addon-tools.hpp](#includeaddon-toolshpp)
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[index.js](#indexjs)
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[Crossplatform commands](#crossplatform-commands)
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[Class EventEmitter](#class-eventemitter)
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[Function consoleLog](#function-consolelog)
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---
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## Snippets
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### binding.gyp
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<details>
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<summary>Crossplatform commands</summary>
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```
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'variables': {
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'rm' : '<!(node -e "require(\'addon-tools-raub\').rm()")',
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'cp' : '<!(node -e "require(\'addon-tools-raub\').cp()")',
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'mkdir' : '<!(node -e "require(\'addon-tools-raub\').mkdir()")',
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},
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```
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On both Windows and Unix those are the console commands for various
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file system operations. No need for GYP conditions, yay!
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</details>
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<details>
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<summary>Addon binary directory</summary>
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```
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'variables': {
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'binary' : '<!(node -e "require(\'addon-tools-raub\').bin()")',
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},
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```
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In some cases, you'd like to have your addon installed for multiple architectures
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simultaneously. For example, when using NVM to fluently switch environments.
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Because the target directory is different for each arch, you only have to do
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`npm rebuild` after the first switch.
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</details>
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<details>
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<summary>Include directories</summary>
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```
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'include_dirs': [
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'<!@(node -e "require(\'addon-tools-raub\').include()")',
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],
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```
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Those are the directory paths to C++ include files for Addon Tools and Nan
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(which is preinstalled with Addon Tools)
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</details>
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<details>
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<summary>Remove intermediates</summary>
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```
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[ 'OS=="linux"', { 'action' : [
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'<(rm)',
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'<(module_root_dir)/build/Release/obj.target/addon/cpp/addon.o',
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'<(module_root_dir)/build/Release/addon.node'
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] } ],
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[ 'OS=="mac"', { 'action' : [
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'<(rm)',
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'<(module_root_dir)/build/Release/obj.target/addon/cpp/addon.o',
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'<(module_root_dir)/build/Release/addon.node'
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] } ],
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[ 'OS=="win"', { 'action' : [
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'<(rm)',
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'<(module_root_dir)/build/Release/addon.*',
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'<(module_root_dir)/build/Release/obj/addon/*.*'
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] } ],
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```
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Build-files can be removed in a separate build-step with `<(rm)`. Those are
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usually PDB and OBJ files, which are rather big. However, in case of a hardcore
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debug session you might want to comment this out.
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</details>
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### Binary dependency package
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If you design a module with binary dependencies for several platforms, **Addon Tools**
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would encourage you to abide by the following rules:
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* Your binary directories are:
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* bin-win32
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* bin-win64
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* bin-linux64
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* bin-mac64
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* The following piece of code in your `index.js` without changes. Method `paths()`
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is described [here](#indexjs).
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```
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module.exports = require('addon-tools-raub').paths(__dirname);
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```
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* Your whole **binding.gyp**:
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<details>
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<summary>Show binding.gyp</summary>
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```
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{
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'variables': {
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'rm' : '<!(node -e "require(\'addon-tools-raub\').rm()")',
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'rem' : '<!(node -e "require(\'.\').rem()")',
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'XALL%': 'false',
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},
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'targets': [
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{
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'target_name' : 'remove_extras',
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'type' : 'none',
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'conditions' : [['XALL=="false"', {'actions': [
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{
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'action_name' : 'Unnecessary binaries removed.',
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'inputs' : [],
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'outputs' : ['build'],
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'action' : ['<(rm)', '-rf', '<@(rem)'],
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}
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]}]],
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}
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]
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}
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```
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Notice the `XALL` variable here. If the package is installed with `npm i`, then
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quite expectedly all but the required arch directories are removed. But with
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`npm i --XALL` you can keep all the binaries. It might be useful when debugging
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multiple archs and switching Node.js versions with
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[NVM](https://github.com/creationix/nvm).
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</details>
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### Compiled addon
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It is easy to build a C++ addon with **Addon Tools**. To have a full picture, you
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can view the
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[official example](https://github.com/node-3d/addon-tools-raub/tree/master/examples/addon).
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The main file for an addon is **binding.gyp**. Here's a snippet with most of the features.
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<details>
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<summary>binding.gyp</summary>
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* Assume `EXT_LIB` is the name of a binary dependency.
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* Assume `deps-EXT_LIB` is the name of an Addon Tools compliant dependency module.
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* Assume `MY_ADDON` is the name of this addon's resulting binary.
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* Assume C++ code goes to `cpp` directory.
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```
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{
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'variables': {
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'rm' : '<!(node -e "require(\'addon-tools-raub\').rm()")',
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'cp' : '<!(node -e "require(\'addon-tools-raub\').cp()")',
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'mkdir' : '<!(node -e "require(\'addon-tools-raub\').mkdir()")',
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'binary' : '<!(node -e "require(\'addon-tools-raub\').bin()")',
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'EXT_LIB_include' : '<!(node -e "require(\'deps-EXT_LIB\').include()")',
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'EXT_LIB_bin' : '<!(node -e "require(\'deps-EXT_LIB\').bin()")',
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},
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'targets': [
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{
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'target_name': 'MY_ADDON',
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'sources': [
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'cpp/MY_ADDON.cpp',
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],
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'include_dirs': [
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'<!(node -e "require(\'addon-tools-raub\').include()")',
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'<(EXT_LIB_include)',
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'<(module_root_dir)/include',
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],
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'library_dirs': [ '<(EXT_LIB_bin)' ],
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'conditions': [
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[
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'OS=="linux"',
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{
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'libraries': [
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'-Wl,-rpath,<(EXT_LIB_bin)',
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'<(EXT_LIB_bin)/libEXT_LIB.so',
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],
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}
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],
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[
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'OS=="mac"',
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{
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'libraries': [
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'-Wl,-rpath,<(EXT_LIB_bin)',
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'<(EXT_LIB_bin)/EXT_LIB.dylib',
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],
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}
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],
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[
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'OS=="win"',
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{
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'libraries': [ 'EXT_LIB.lib' ],
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'defines' : [
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'WIN32_LEAN_AND_MEAN',
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'VC_EXTRALEAN'
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],
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'msvs_version' : '2013',
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'msvs_settings' : {
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'VCCLCompilerTool' : {
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'AdditionalOptions' : [
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'/O2','/Oy', # Comment this for debugging
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# '/Z7', # Unomment this for debugging
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'/GL','/GF','/Gm-','/EHsc',
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'/MT','/GS','/Gy','/GR-','/Gd',
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]
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},
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'VCLinkerTool' : {
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'AdditionalOptions' : ['/OPT:REF','/OPT:ICF','/LTCG']
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},
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},
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}
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],
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],
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},
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{
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'target_name' : 'make_directory',
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'type' : 'none',
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'dependencies' : ['MY_ADDON'],
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'actions' : [{
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'action_name' : 'Directory created.',
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'inputs' : [],
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'outputs' : ['build'],
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'action': ['<(mkdir)', '-p', '<(binary)']
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}],
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},
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{
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'target_name' : 'copy_binary',
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'type' : 'none',
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'dependencies' : ['make_directory'],
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'actions' : [{
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'action_name' : 'Module copied.',
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'inputs' : [],
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'outputs' : ['binary'],
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'action' : ['<(cp)', 'build/Release/MY_ADDON.node', '<(binary)/MY_ADDON.node'],
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}],
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},
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{
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'target_name' : 'remove_extras',
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'type' : 'none',
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'dependencies' : ['copy_binary'],
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'actions' : [{
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'action_name' : 'Build intermediates removed.',
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'inputs' : [],
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'outputs' : ['cpp'],
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'conditions' : [
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[ 'OS=="linux"', { 'action' : [
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'rm',
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'<(module_root_dir)/build/Release/obj.target/MY_ADDON/cpp/MY_ADDON.o',
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'<(module_root_dir)/build/Release/obj.target/MY_ADDON.node',
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'<(module_root_dir)/build/Release/MY_ADDON.node'
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] } ],
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[ 'OS=="mac"', { 'action' : [
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'rm',
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'<(module_root_dir)/build/Release/obj.target/MY_ADDON/cpp/MY_ADDON.o',
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'<(module_root_dir)/build/Release/MY_ADDON.node'
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] } ],
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[ 'OS=="win"', { 'action' : [
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'<(_del)',
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'<(module_root_dir)/build/Release/MY_ADDON.*',
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'<(module_root_dir)/build/Release/obj/MY_ADDON/*.*'
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] } ],
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],
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}],
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},
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]
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}
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```
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Then require the built module like this:
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```
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const { binPath } = require('addon-tools-raub');
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const core = require(`./${binPath}/MY_ADDON`);
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```
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</details>
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---
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## include/addon-tools.hpp
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There is a C++ header file, `addon-tools.hpp`, shipped with this package. It
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introduces several useful macros and utilities. Also it includes Nan automatically,
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so that you can replace:
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```
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// #include <v8.h> // already in node.h
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// #include <node.h> // already in nan.h
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#include <nan.h>
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```
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with
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```
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#include <addon-tools.hpp> // or event-emitter.hpp
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```
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In gyp, the include directory should be set for your addon to know where to get it.
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As it was mentioned above, this can be done automatically. Also an actual path to the
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directory is exported from the module and is accessible like this:
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```
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require('addon-tools-raub').include() // implicit console.log()
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require('addon-tools-raub').includePath // just a string
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```
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Currently, there are following helpers in **addon-tools.hpp**:
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<details>
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<summary>Handle scope</summary>
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* `NAN_HS` - creates a HandleScope. Also, you do not need them within `NAN_METHOD`,
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`NAN_SETTER`, and `NAN_GETTER`, as it is stated in
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[Nan doc](https://github.com/nodejs/nan/blob/master/doc/methods.md#api_nan_method).
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So it is most likely to be used in parts of code called from C++ land.
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```
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void windowFocusCB(GLFWwindow *window, int focused) { NAN_HS;
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...
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}
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...
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glfwSetWindowFocusCallback(window, windowFocusCB);
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```
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</details>
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<details>
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<summary>Method return</summary>
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* `RET_VALUE(VAL)` - set method return value, where `VAL` is `v8::Local<v8::Value>`.
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* `RET_UNDEFINED` - set method return value as `undefined`.
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* `RET_STR(VAL)` - set method return value, where `VAL` is `const char *`.
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* `RET_UTF8(VAL)` - set method return value, where `VAL` is `const char *`.
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* `RET_INT(VAL)` - set method return value, where `VAL` is `int32`.
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* `RET_INT32(VAL)` - set method return value, where `VAL` is `int32`.
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* `RET_UINT32(VAL)` - set method return value, where `VAL` is `uint32`.
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* `RET_NUM(VAL)` - set method return value, where `VAL` is `double`.
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* `RET_OFFS(VAL)` - set method return value, where `VAL` is `size_t`.
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* `RET_FLOAT(VAL)` - set method return value, where `VAL` is `float`.
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* `RET_DOUBLE(VAL)` - set method return value, where `VAL` is `double`.
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* `RET_EXT(VAL)` - set method return value, where `VAL` is `void *`.
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* `RET_BOOL(VAL)` - set method return value, where `VAL` is `bool`.
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* `RET_FUN(VAL)` - set method return value, where `VAL` is `Nan::Persistent<v8::Function>`.
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* `RET_OBJ(VAL)` - set method return value, where `VAL` is `Nan::Persistent<v8::Object>`.
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</details>
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<details>
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<summary>Shortcut types</summary>
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* `V8_VAR_VAL` = `v8::Local<v8::Value>`
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* `V8_VAR_OBJ` = `v8::Local<v8::Object>`
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* `V8_VAR_ARR` = `v8::Local<v8::Array>`
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* `V8_VAR_STR` = `v8::Local<v8::String>`
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* `V8_VAR_FUNC` = `v8::Local<v8::Function>`
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* `V8_VAR_FT` = `v8::Local<v8::FunctionTemplate>`
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* `V8_VAR_OT` = `v8::Local<v8::ObjectTemplate>`
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* `V8_STORE_FT` = `Nan::Persistent<v8::FunctionTemplate>`
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* `V8_STORE_FUNC` = `Nan::Persistent<v8::Function>`
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* `V8_STORE_OBJ` = `Nan::Persistent<v8::Object>`
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* `V8_STORE_VAL` = `Nan::Persistent<v8::Value>`
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</details>
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<details>
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<summary>New JS value</summary>
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* `JS_STR(...)` - create a string value
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* `JS_UTF8(...)` - same as JS_STR
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* `JS_INT(val)` - create an integer value
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* `JS_INT32(val)` - same as `JS_INT`
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* `JS_UINT32(val)` - same as `JS_INT`
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* `JS_NUM(val)` - create a numeric value
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* `JS_OFFS(val)` - same as `JS_NUM`, but has a cast designed to avoid `size_t -> double` warning
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* `JS_FLOAT(val)` - same as `JS_NUM`
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* `JS_DOUBLE(val)` - same as `JS_NUM`
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* `JS_EXT(val)` - create an external (pointer) value
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* `JS_BOOL(val)` - create a boolean value
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* `JS_FUN(val)` - get a function from persistent `Nan::Persistent<v8::Function>`.
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* `JS_OBJ(val)` - get an object from persistent `Nan::Persistent<v8::Object>`.
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</details>
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<details>
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<summary>Method check</summary>
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These checks throw JS TypeError if not passed. Here `T` is always used as a typename
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in error messages. `C` is
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[v8::Value](https://v8docs.nodesource.com/node-0.8/dc/d0a/classv8_1_1_value.html)
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check method, like `IsObject()`. `I` is the index of argument as in `info[I]`,
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starting from `0`.
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* `REQ_ARGS(N)` - check if at least `N` arguments passed
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* `IS_ARG_EMPTY(I)` - check if argument `I` is `undefined` or `null`
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* `CHECK_REQ_ARG(I, C, T)` - check if argument `I` is approved by `C` check.
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* `CHECK_LET_ARG(I, C, T)` - check if argument `I` is approved by `C` check or empty.
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* `CTOR_CHECK(T)` - check if method is called as a constructor
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* `SETTER_CHECK(C, T)` - check if setter `value` is approved by `C` check.
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* `DES_CHECK` - within dynamic method check if the instance wasn't destroyed by `destroy()`.
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</details>
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<details>
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<summary>Method arguments</summary>
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Two types of argument retrieval are supported: `REQ_` and `LET_`. The difference
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is that `LET_` allows the argument to be empty, using some zero-default in this case.
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`I` is the index of argument as in `info[I]`,
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starting from `0`. `VAR` is the name of the variable to be created.
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* `REQ_UTF8_ARG(I, VAR)` - require `I`'th argument to be a `string`. Stored at `Nan::Utf8String VAR`.
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* `LET_UTF8_ARG(I, VAR)` - let optional `I`'th argument to be a `string`, the default is `""`. Stored at `Nan::Utf8String VAR`.
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* `REQ_STR_ARG(I, VAR)` - require `I`'th argument to be a `string`. Stored at `Nan::Utf8String VAR`.
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* `LET_STR_ARG(I, VAR)` - let optional `I`'th argument to be a `string`, the default is `""`. Stored at `Nan::Utf8String VAR`.
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* `REQ_INT32_ARG(I, VAR)` - require `I`'th argument to be a `number`. Stored at `int VAR`.
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* `LET_INT32_ARG(I, VAR)` - let optional `I`'th argument to be a `number`, the default is `0`. Stored at `int VAR`.
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* `REQ_INT32_ARG(I, VAR)` - require `I`'th argument to be a `number`. Stored at `int VAR`.
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* `LET_INT32_ARG(I, VAR)` - let optional `I`'th argument to be a `number`, the default is `0`. Stored at `int VAR`.
|
|
* `REQ_UINT32_ARG(I, VAR)` - require `I`'th argument to be a `number`. Stored at `unsigned VAR`.
|
|
* `LET_UINT32_ARG(I, VAR)` - let optional `I`'th argument to be a `number`, the default is `0`. Stored at `unsigned VAR`.
|
|
* `REQ_BOOL_ARG(I, VAR)` - require `I`'th argument to be a `boolean`. Stored at `bool VAR`.
|
|
* `LET_BOOL_ARG(I, VAR)` - let optional `I`'th argument to be a `boolean`, the default is `false`. Stored at `Nan::Utf8String VAR`.
|
|
* `REQ_OFFS_ARG(I, VAR)` - require `I`'th argument to be a `number`. Stored at `size_t VAR`.
|
|
* `LET_OFFS_ARG(I, VAR)` - let optional `I`'th argument to be a `number`, the default is `0`. Stored at `Nan::Utf8String VAR`.
|
|
* `REQ_DOUBLE_ARG(I, VAR)` - require `I`'th argument to be a `number`. Stored at `double VAR`.
|
|
* `LET_DOUBLE_ARG(I, VAR)` - let optional `I`'th argument to be a `number`, the default is `0.0`. Stored at `Nan::Utf8String VAR`.
|
|
* `REQ_FLOAT_ARG(I, VAR)` - require `I`'th argument to be a `number`. Stored at `float VAR`.
|
|
* `LET_FLOAT_ARG(I, VAR)` - let optional `I`'th argument to be a `number`, the default is `0.0f`. Stored at `Nan::Utf8String VAR`.
|
|
* `REQ_EXT_ARG(I, VAR)` - require `I`'th argument to be an `external`. Stored at `Local<External> VAR`.
|
|
* `LET_EXT_ARG(I, VAR)` - let optional `I`'th argument to be an `external`, the default is `nullptr`. Stored at `Nan::Utf8String VAR`.
|
|
* `REQ_FUN_ARG(I, VAR)` - require `I`'th argument to be a `function`. Stored at `Local<Function> VAR`.
|
|
* `REQ_OBJ_ARG(I, VAR)` - require `I`'th argument to be an `object`. Stored at `Local<Object> VAR`.
|
|
* `REQ_ARRV_ARG(I, VAR)` - require `I`'th argument to be a `TypedArray`. Stored at `Local<ArrayBufferView> VAR`.
|
|
|
|
```
|
|
NAN_METHOD(test) {
|
|
|
|
REQ_UINT32_ARG(0, width);
|
|
REQ_UINT32_ARG(1, height);
|
|
LET_FLOAT_ARG(2, z);
|
|
// Variables created: unsigned int width, height; float z;
|
|
...
|
|
```
|
|
|
|
> Note: The conversion from `Nan::Utf8String` to `std::string` (via `char *`)
|
|
is possible with unary `*` operator.
|
|
|
|
</details>
|
|
|
|
|
|
<details>
|
|
|
|
<summary>Set properties</summary>
|
|
|
|
Set-helpers for string and numeric keys. String keys are converted to JS strings
|
|
automatically.
|
|
|
|
* `SET_PROP(OBJ, KEY, VAL)`
|
|
* `SET_I(ARR, I, VAL)`
|
|
|
|
</details>
|
|
|
|
|
|
<details>
|
|
|
|
<summary>Set object accessors</summary>
|
|
|
|
Simplified accessor assignment, adds accessors of NAME for OBJ. Read accessor is
|
|
assumed to have the name `NAME+'Getter'` and write accessor is `NAME+'Setter'`.
|
|
|
|
* `ACCESSOR_RW(OBJ, NAME)` - add read and write accessors of NAME for OBJ.
|
|
* `ACCESSOR_R(OBJ, NAME)` - read-only property.
|
|
|
|
```
|
|
void MyClass::init(Handle<Object> target) {
|
|
...
|
|
Local<ObjectTemplate> proto = ctor->PrototypeTemplate();
|
|
ACCESSOR_RW(proto, message);
|
|
...
|
|
}
|
|
NAN_GETTER(MyClass::messageGetter) { ...
|
|
NAN_SETTER(MyClass::messageSetter) { ...
|
|
```
|
|
|
|
</details>
|
|
|
|
|
|
<details>
|
|
|
|
<summary>Setter argument</summary>
|
|
|
|
Useful addition to NAN_SETTER macro. Works similar to method arguments. But there
|
|
is always only one required argument stored in `v`.
|
|
|
|
* `SETTER_UTF8_ARG` - require the value to be a `string`. Stored at `Nan::Utf8String v`.
|
|
* `SETTER_STR_ARG` - require the value to be a `string`. Stored at `Nan::Utf8String v`.
|
|
* `SETTER_INT32_ARG` - require the value to be a `number`. Stored at `int v`.
|
|
* `SETTER_INT_ARG` - require the value to be a `number`. Stored at `int v`.
|
|
* `SETTER_UINT32_ARG` - require the value to be a `number`. Stored at `unsigned v`.
|
|
* `SETTER_BOOL_ARG` - require the value to be a `boolean`. Stored at `bool v`.
|
|
* `SETTER_OFFS_ARG` - require the value to be a `number`. Stored at `size_t v`.
|
|
* `SETTER_DOUBLE_ARG` - require the value to be a `number`. Stored at `double v`.
|
|
* `SETTER_FLOAT_ARG` - require the value to be a `number`. Stored at `float v`.
|
|
* `SETTER_EXT_ARG` - require the value to be an `external`. Stored at `Local<External> v`.
|
|
* `SETTER_FUN_ARG` - require the value to be a `function`. Stored at `Local<Function> v`.
|
|
* `SETTER_OBJ_ARG` - require the value to be an `object`. Stored at `Local<Object> v`.
|
|
* `SETTER_ARRV_ARG` - require the value to be a `TypedArray`. Stored at `Local<ArrayBufferView> v`.
|
|
|
|
```
|
|
NAN_SETTER(MyClass::messageSetter) { SETTER_UTF8_ARG;
|
|
// Variable created: Nan::Utf8String v;
|
|
...
|
|
```
|
|
|
|
</details>
|
|
|
|
|
|
<details>
|
|
|
|
<summary>Data retrieval</summary>
|
|
|
|
* `T *getArrayData(value, num = NULL)` - extracts TypedArray data of any type from
|
|
the given JS value. Does not accept Array, checked with `IsArrayBufferView()`.
|
|
Returns `NULL` for empty JS values. For unacceptable values throws TypeError.
|
|
|
|
|
|
* `void *getData(value)` - if value is a TypedArray, then the result of
|
|
`getArrayData(value)` is returned. Otherwise if value has `'data'` property, it's
|
|
content is then returned as `node::Buffer`. Returns `nullptr` in other cases.
|
|
|
|
</details>
|
|
|
|
---
|
|
|
|
|
|
## index.js
|
|
|
|
Exports:
|
|
* `paths(dir)` - function. Returns a set of platform dependent paths depending on
|
|
input `dir`.
|
|
* `bin()` - prints platform binary directory absolute path.
|
|
* `rem()` - prints a space-separated list of binary paths to be cleaned on this platform.
|
|
* `include()` - prints include directory for this `dir`.
|
|
* `binPath` - platform binary directory absolute path.
|
|
* `remPath` - a space-separated list of binary paths to be cleaned on this platform.
|
|
* `includePath` - include directory for this `dir`.
|
|
* `root()` - prints where `'addon-tools-raub'` module is situated.
|
|
* `include()` - prints both `'addon-tools-raub'` and `'nan'` include paths. Use with
|
|
`node -e` through list context command expansion `<!@(...)`
|
|
* `rm()` - prints the location of `'_rm.bat'` file on Windows and plain `rm` on Unix.
|
|
* `cp()` - prints the location of `'_cp.bat'` file on Windows and plain `cp` on Unix.
|
|
* `mkdir()` - prints the location of `'_mkdir.bat'` file on Windows and plain `mkdir` on Unix.
|
|
* `bin()` - prints platform binary directory name.
|
|
* `binPath` - platform binary directory name.
|
|
* `rootPath` - where `'addon-tools-raub'` module is situated.
|
|
* `includePath` - both `'addon-tools-raub'` and `'nan'` include paths.
|
|
* `rmPath` - the location of `'_rm.bat'` file on Windows and plain `rm` on Unix.
|
|
* `cpPath` - the location of `'_cp.bat'` file on Windows and plain `cp` on Unix.
|
|
* `mkdirPath` - the location of `'_mkdir.bat'` file on Windows and plain `mkdir` on Unix.
|
|
|
|
---
|
|
|
|
|
|
## Crossplatform commands
|
|
|
|
Because of the differences between Windows and Unix command shells, often a whole
|
|
lot of conditions have to be introduced in **binding.gyp** file. Now some of
|
|
them can be easily omitted with the new crossplatform commands, supplied by this
|
|
package.
|
|
|
|
This comes especially handy together with GYP's executable list expansion. For
|
|
example a list of files to be removed for cleaning. Or a list of unnecessary
|
|
binaries to be removed upon installation of a binary-dependency package.
|
|
|
|
|
|
### mkdir
|
|
|
|
On Unix, it will be an actual system `mkdir`, whereas on Windows it will use the
|
|
**mkdir.bat** file, located at the root of this package. This BAT file behaves
|
|
as if it was a `mkdir -p ...` call. You can still pass `-p` switch, which is
|
|
ignored. And the limitation is that you can not create a relative-path **-p**
|
|
folder. This can possibly be bypassed by supplying `./-p` or something like this.
|
|
|
|
|
|
```
|
|
'variables': {
|
|
'mkdir' : '<!(node -e "require(\'addon-tools-raub\').mkdir()")',
|
|
},
|
|
...
|
|
'action' : ['<(mkdir)', '-p', 'binary'],
|
|
```
|
|
|
|
|
|
### rm
|
|
|
|
Disregard `del` and `rd` on Windows command line. Now the same command can
|
|
be used on all platforms to remove single and multiple files and directories.
|
|
|
|
```
|
|
'variables': {
|
|
'rm' : '<!(node -e "require(\'addon-tools-raub\').rm()")',
|
|
'rem' : '<!(node -e "require(\'.\').rem()")',
|
|
},
|
|
...
|
|
'action' : ['<(rm)', '-rf', '<@(rem)'],
|
|
```
|
|
|
|
### cp
|
|
|
|
For Windows the `/y` flag was embedded.
|
|
|
|
```
|
|
'variables': {
|
|
'cp' : '<!(node -e "require(\'addon-tools-raub\').cp()")',
|
|
},
|
|
...
|
|
'action' : ['<(cp)', 'a', 'b'],
|
|
```
|
|
|
|
---
|
|
|
|
|
|
## Class EventEmitter
|
|
|
|
A C++ implementation of [Events API](https://nodejs.org/api/events.html).
|
|
|
|
> Note: This implementation has some minor deviations from the above standard.
|
|
Specifically there is no static `EventEmitter.defaultMaxListeners` property.
|
|
However the dynamic one persists and is infinite (`0`) by default.
|
|
|
|
Also
|
|
[EventTarget](https://developer.mozilla.org/en-US/docs/Web/API/EventTarget)
|
|
is implemented. Not in full detail, but should be fine for callers.
|
|
|
|
An example can be found in **examples/node-addon** directory.
|
|
There is `Example` class, implemented in **cpp/example.cpp**, that inherits
|
|
EventEmitter behavior and is exported to JS.
|
|
|
|
For the C++ side `EventEmitter` has following public methods:
|
|
|
|
* `void emit(const std::string &name, int argc = 0, v8::Local<v8::Value> *argv = NULL)` -
|
|
emits an event with the given `name` and, optionally, some additional arguments where
|
|
`argc` is the number of arguments and `argv` is a pointer to the arguments array.
|
|
|
|
* `void on(const std::string &name, V8_VAR_FUNC cb)` -
|
|
subscribes `cb` to receive `name` events from this emitter, basically
|
|
`emitter.on(name, cb)`.
|
|
|
|
* `void destroy()` - destroys the object, i.e. deactivates it and frees
|
|
resources. This is what also called inside
|
|
`~EventEmitter()`, but only the first call is effective anyway.
|
|
|
|
|
|
Be sure to add the include directory in **binding.gyp**:
|
|
|
|
```
|
|
'include_dirs': [
|
|
'<!@(node -e "require(\'addon-tools-raub\').include()")',
|
|
],
|
|
```
|
|
|
|
Then include the **event-emitter.hpp**, it also includes **addon-tools.hpp**.
|
|
Inherit from `EventEmitter`, it already inherits from `Nan::ObjectWrap`:
|
|
|
|
```
|
|
#include <event-emitter.hpp>
|
|
|
|
class Example : public EventEmitter {
|
|
...
|
|
}
|
|
```
|
|
|
|
> Note: Do not forget to call `EventEmitter::init()` once, in the module `init()`.
|
|
|
|
|
|
<details>
|
|
|
|
<summary>V8 Inheritance</summary>
|
|
|
|
Now that everything is in place, consider providing **V8** with JS inheritance info:
|
|
|
|
```
|
|
void Example::init(Handle<Object> target) {
|
|
|
|
Local<FunctionTemplate> proto = Nan::New<FunctionTemplate>(newCtor);
|
|
|
|
// -------------------------- HERE!
|
|
// class Example extends EventEmitter
|
|
Local<FunctionTemplate> parent = Nan::New(EventEmitter::_prototype);
|
|
proto->Inherit(parent);
|
|
// --------------------------
|
|
|
|
proto->InstanceTemplate()->SetInternalFieldCount(1);
|
|
proto->SetClassName(JS_STR("Example"));
|
|
|
|
Local<Function> ctor = Nan::GetFunction(proto).ToLocalChecked();
|
|
|
|
_constructor.Reset(ctor);
|
|
|
|
Nan::Set(target, JS_STR("Example"), ctor);
|
|
|
|
}
|
|
```
|
|
|
|
</details>
|
|
|
|
---
|
|
|
|
|
|
## Function consoleLog
|
|
|
|
In C++ addons, the use of **iostream** is discouraged because **Node.js** has its own
|
|
perspective on **stdout** behavior.
|
|
At first it may look as if `cout << "msg" << endl;` works nice, but it doesn't.
|
|
After a while, it just ceases on a midword, and you end up thinking something has
|
|
broken really hard in your addon.
|
|
|
|
To overcome this, we can use some V8 `eval` magic to make a real `console.log`
|
|
call from C++ land. And this is where `consoleLog` comes into play.
|
|
|
|
* `inline void consoleLog(int argc, V8_VAR_VAL *argv)` - a generic logger,
|
|
receives any set of arguments.
|
|
|
|
* `inline void consoleLog(const std::string &message)` - an alias to log a single
|
|
string.
|
|
|
|
> Note: Don't do it in GC-accessible code: sometimes it works, sometimes it crashes.
|