addon-tools-el/include/README.md

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# include/addon-tools.hpp
There is a C++ header file, `addon-tools.hpp`, shipped with this package. It
introduces several useful macros and utilities. Also it includes **Napi**
implicitly, so you can replace:
```
#include <napi.h>
```
with
```
#include <addon-tools.hpp>
```
In **GYP**, the include directory should be set for your addon.
An actual path to the directory is exported from the module
and is accessible with:
```
require('addon-tools-raub').getInclude() // a string
```
### Helpers in **addon-tools.hpp**:
Usually all the helpers work within the context of a method. In this case we
have `Napi::CallbackInfo info` passed as an argument. And we can return `undefined`
in case a problem has occured. So most of these macros are only usable
within `Napi::Value`-returning functions.
```
#define NAPI_ENV Napi::Env env = info.Env();
#define NAPI_HS Napi::HandleScope scope(env);
```
Other global helpers:
* `DBG_EXPORT`- set symbol visibility (mainly for callstack traces). On Windows, that is
equal to exporting a symbol: `__declspec(dllexport)`. On Unix it does nothing.
<details>
<summary><b>Return value</b></summary>
* `RET_VALUE(VAL)`- return a given Napi::Value.
* `RET_UNDEFINED`- return `undefined`.
* `RET_NULL` - return `null`.
* `RET_STR(VAL)` - return `Napi::String`, expected `VAL` is `const char *`.
* `RET_NUM(VAL)` - return `Napi::Number`, expected `VAL` is of numeric type.
* `RET_EXT(VAL)` - return `Napi::External`, expected `VAL` is a pointer.
* `RET_BOOL(VAL)` - return `Napi::Boolean`, expected `VAL` is convertible to bool.
* `RET_ARRAY_STR(VAL)` - return `Napi::Array`, expected `VAL` is `std::vector<std::string>`.
</details>
<details>
<summary><b>New JS value</b></summary>
* `JS_UNDEFINED` - an `undefined` value.
* `JS_NULL` - a `null` value.
* `JS_STR(VAL)` - create a `Napi::String`, expected `VAL` is `const char *`.
* `JS_NUM(VAL)` - create a `Napi::Number`, expected `VAL` is of numeric type.
* `JS_EXT(VAL)` - create a `Napi::External`, expected `VAL` is a pointer.
* `JS_BOOL(VAL)` - create a `Napi::Boolean`, expected `VAL` is convertible to bool.
* `JS_OBJECT` - a new empty `Object` instance.
* `JS_ARRAY` - a new empty `Array` instance.
</details>
<details>
<summary><b>Method check</b></summary>
These checks throw JS `TypeError` if not passed. `T` is always used as a typename
in error messages. `C` is a
[Napi::Value](https://github.com/nodejs/node-addon-api/blob/master/doc/value.md)
check method, like `IsObject()`. `I` is the index of argument as in `info[I]`,
starting from `0`.
* `REQ_ARGS(N)` - check if at least `N` arguments passed
* `IS_ARG_EMPTY(I)` - check if argument `I` is `undefined` or `null`
* `CHECK_REQ_ARG(I, C, T)` - check if argument `I` is approved by `C` check.
* `CHECK_LET_ARG(I, C, T)` - check if argument `I` is approved by `C` check or empty.
* `SETTER_CHECK(C, T)` - check if setter `value` is approved by `C` check.
* `DES_CHECK` - for void-returning methods, check if the instance wasn't
destroyed by `destroy()`.
* `THIS_CHECK` - check if the instance wasn't
destroyed by `destroy()`, and then fetch `env`.
</details>
<details>
<summary><b>Method arguments</b></summary>
Following macros convert JS arguments into C++ variables.
Three types of argument retrieval are supported:
* `REQ_` - 2 params, requires an argument to have a value
* `USE_` - 3 params, allows the argument to be empty and have a default
* `LET_` - 2 params, is `USE_` with a preset zero-default.
* `SOFT_` - 2 params, is `LET_` without type and arity checks.
What it does, basically:
```
// REQ_DOUBLE_ARG(0, x)
double x = info[0].ToNumber().DoubleValue();
// USE_DOUBLE_ARG(0, x, 5.7)
double x = IS_ARG_EMPTY(0) ? 5.7 : info[0].ToNumber().DoubleValue();
// LET_DOUBLE_ARG(0, x)
double x = IS_ARG_EMPTY(0) ? 0.0 : info[0].ToNumber().DoubleValue();
```
That extrapolates well to all the helpers below:
| Macro | JS type | C++ type | Default |
| :--- | :---: | :---: | :---: |
| `REQ_STR_ARG` | `string` | `std::string` | - |
| `USE_STR_ARG` | `string` | `std::string` | - |
| `LET_STR_ARG` | `string` | `std::string` | `""` |
| `REQ_INT32_ARG` | `number` | `int32_t` | - |
| `USE_INT32_ARG` | `number` | `int32_t` | - |
| `LET_INT32_ARG` | `number` | `int32_t` | `0` |
| `REQ_INT_ARG` | `number` | `int32_t` | - |
| `USE_INT_ARG` | `number` | `int32_t` | - |
| `LET_INT_ARG` | `number` | `int32_t` | `0` |
| `REQ_UINT32_ARG` | `number` | `uint32_t` | - |
| `USE_UINT32_ARG` | `number` | `uint32_t` | - |
| `LET_UINT32_ARG` | `number` | `uint32_t` | `0` |
| `REQ_UINT_ARG` | `number` | `uint32_t` | - |
| `USE_UINT_ARG` | `number` | `uint32_t` | - |
| `LET_UINT_ARG` | `number` | `uint32_t` | `0` |
| `REQ_BOOL_ARG` | `Boolean` | `bool` | - |
| `USE_BOOL_ARG` | `Boolean` | `bool` | - |
| `LET_BOOL_ARG` | `Boolean` | `bool` | `false` |
| `SOFT_BOOL_ARG` | `Boolean` | `bool` | `false` |
| `REQ_OFFS_ARG` | `number` | `size_t` | - |
| `USE_OFFS_ARG` | `number` | `size_t` | - |
| `LET_OFFS_ARG` | `number` | `size_t` | `0` |
| `REQ_DOUBLE_ARG` | `number` | `double` | - |
| `USE_DOUBLE_ARG` | `number` | `double` | - |
| `LET_DOUBLE_ARG` | `number` | `double` | `0.0` |
| `REQ_FLOAT_ARG` | `number` | `float` | - |
| `USE_FLOAT_ARG` | `number` | `float` | - |
| `LET_FLOAT_ARG` | `number` | `float` | `0.f` |
| `REQ_EXT_ARG` | `native` | `void*` | - |
| `USE_EXT_ARG` | `native` | `void*` | - |
| `LET_EXT_ARG` | `native` | `void*` | `nullptr` |
| `REQ_OBJ_ARG` | `object` | `Napi::Object` | - |
| `USE_OBJ_ARG` | `object` | `Napi::Object` | - |
| `LET_OBJ_ARG` | `object` | `Napi::Object` | `{}` |
| `REQ_ARRAY_ARG` | `object` | `Napi::Array` | - |
| `USE_ARRAY_ARG` | `object` | `Napi::Array` | - |
| `LET_ARRAY_ARG` | `object` | `Napi::Array` | `[]` |
| `LET_ARRAY_STR_ARG` | `object` | `std::vector<std::string>` | `std::vector<std::string>()` |
| `REQ_FUN_ARG` | `function` | `Napi::Function` | - |
| `REQ_ARRV_ARG` | `ArrayBuffer` | `Napi::ArrayBuffer` | - |
| `REQ_BUF_ARG` | `Buffer` | `Napi::Buffer<uint8_t>` | - |
```
JS_METHOD(test) {
REQ_UINT32_ARG(0, width); // uint32_t width
REQ_UINT32_ARG(1, height); // uint32_t height
LET_FLOAT_ARG(2, z); // float z
// An error is thrown if width or height are not passed as numbers.
// Argument z can be undefined, null, or number; error otherwise.
...
```
</details>
<details>
<summary><b>Setter argument</b></summary>
Works similar to method arguments. But there is always `value`
argument, from which a C++ value is extracted.
* `SETTER_STR_ARG`
* `SETTER_INT32_ARG`
* `SETTER_INT_ARG`
* `SETTER_BOOL_ARG`
* `SETTER_UINT32_ARG`
* `SETTER_UINT_ARG`
* `SETTER_OFFS_ARG`
* `SETTER_DOUBLE_ARG`
* `SETTER_FLOAT_ARG`
* `SETTER_EXT_ARG`
* `SETTER_FUN_ARG`
* `SETTER_OBJ_ARG`
* `SETTER_ARRV_ARG`
```
JS_IMPLEMENT_SETTER(MyClass, x) { THIS_CHECK; SETTER_STR_ARG;
// Variable created: std::string v;
...
```
See also: [Class Wrapping](class-wrapping.md)
</details>
<details>
<summary><b>JS Data to C++ Data</b></summary>
* `T *getArrayData(value, num = NULL)` - extracts TypedArray data of any type from
the given JS value. Does not accept `Array`. Checks with `IsArrayBuffer()`.
Returns `nullptr` for empty JS values. For unacceptable values throws TypeError.
* `T *getBufferData(value, num = NULL)` - extracts Buffer data from
the given JS value. Checks with `IsBuffer()`.
Returns `nullptr` for empty JS values. For unacceptable values throws TypeError.
* `void *getData(value)` - if `value` is a `TypedArray|Buffer`,
calls `getArrayData` or `getArrayData` on it. Otherwise, if
`value.data` is a `TypedArray|Buffer`,
calls `getArrayData` or `getArrayData` on it.
Returns `nullptr` in other cases.
</details>