addon-tools-el/doc/class-wrapping.md

1.8 KiB

Es5 class wrapping

Class Declaration

class ClassName {
DECLARE_ES5_CLASS(ClassName, JSClassName);
	
public:
	static void init(Napi::Env env, Napi::Object exports);
	explicit ClassName(const Napi::CallbackInfo& info);
	~ClassName();
	
	void _destroy();
	
 private:
	JS_DECLARE_GETTER(ClassName, isDestroyed);
	
	JS_DECLARE_METHOD(ClassName, ClassName, destroy);
	
	bool _isDestroyed;
	
};

DECLARE_ES5_CLASS - adds utility declarations, the first argument must be this class name, and the second argument will become the name (arbitrary) of this function (constructor) in JS.

init - can be used to initialize this class and export it.

JS_DECLARE_METHOD - declares a method, the first argument is this class, the second is the name of the method to be created. JS_DECLARE_GETTER - declares a getter, the first argument is this class, the second is the name of the getter to be created. JS_DECLARE_SETTER - declares a setter, the first argument is this class, the second is the name of the setter to be created.

Class Implementation

// Some utility stuff
IMPLEMENT_ES5_CLASS(ClassName);

// Fill the properties and export the class
void ClassName::init(Napi::Env env, Napi::Object exports) {
	Napi::Function ctor = wrap(env);
	JS_ASSIGN_METHOD(destroy);
	JS_ASSIGN_GETTER(isDestroyed);
	// ...
	exports.Set("JSClassName", ctor);
}

ClassName::ClassName(const Napi::CallbackInfo &info) { NAPI_ENV;
	
	super(info);
	
	_isDestroyed = false;
	
	// ...
	
}

ClassName::~ClassName() {
	_destroy();
}

void ClassName::_destroy() { DES_CHECK;
	// ...
	_isDestroyed = true;
}


JS_IMPLEMENT_METHOD(ClassName, destroy) { THIS_CHECK;
	emit("destroy");
	_destroy();
	RET_UNDEFINED;
}


JS_IMPLEMENT_GETTER(ClassName, isDestroyed) { THIS_CHECK;
	RET_BOOL(_isDestroyed);
}