Adjust readme

This commit is contained in:
Luis Blanco 2023-11-28 20:58:53 +04:00
parent 65bbfd81cc
commit dcf38dc7fa
2 changed files with 6 additions and 8 deletions

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@ -1,4 +1,4 @@
# Lib Binaries # libUIOHook Binaries
This is a part of [Node3D](https://github.com/raub) project. This is a part of [Node3D](https://github.com/raub) project.
@ -10,16 +10,14 @@ This is a part of [Node3D](https://github.com/raub) project.
npm i -s deps-uiohook-raub npm i -s deps-uiohook-raub
``` ```
This dependency package is distributing **Bullet Physics** This dependency package is distributing **libUIOHook**
binaries through **NPM** for **Node.js** addons. binaries through **NPM** for **Node.js** addons.
* Platforms (x64): Windows x64, Linux x64, OSX x64, Linux Aarch64. * Platforms (x64): Windows x64, Linux x64, OSX x64, Linux Aarch64.
* Library: Bullet physics, see list below. * Library: libUIOHook.
* Linking: static lib-type. * Linking: static lib-type.
See the official See the [libUIOHook repository](https://github.com/kwhat/libuiohook).
[Bullet3 manual](https://github.com/bulletphysics/bullet3/blob/master/docs/Bullet_User_Manual.pdf)
and [examples](https://github.com/bulletphysics/bullet3/tree/master/examples).
See [uiohook-raub](https://github.com/raub/uiohook-raub/tree/master/src) for See [uiohook-raub](https://github.com/raub/uiohook-raub/tree/master/src) for
how the libraries may be used in a Node.js addon. how the libraries may be used in a Node.js addon.

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@ -39,7 +39,7 @@ const updateSystem = async () => {
const buildLib = async () => { const buildLib = async () => {
try { try {
console.log('Bullet Build Started'); console.log('U Build Started');
const { stderr, stdout } = await exec(`sh ${getScriptForLib()}`); const { stderr, stdout } = await exec(`sh ${getScriptForLib()}`);
if (stdout) { if (stdout) {
console.error(stdout); console.error(stdout);
@ -47,7 +47,7 @@ const buildLib = async () => {
if (stderr) { if (stderr) {
console.error(stderr); console.error(stderr);
} }
console.log('Bullet Build Finished'); console.log('U Build Finished');
console.log('-------------------'); console.log('-------------------');
} catch (error) { } catch (error) {
fail(error); fail(error);