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README.md
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README.md
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@ -12,536 +12,23 @@ This is a part of [Node3D](https://github.com/node-3d) project.
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## Synopsis
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Helpers for Node.js **NAPI** addons and dependency packages:
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* Supported platforms (x64): Windows, Linux, OSX.
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* C++ helpers:
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* Macro shortcuts for NAPI.
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* `eventEmit()` function.
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* `getData()` function.
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* **Es5** class wrapper (like `Napi::ObjectWrap`, but Es5 functions).
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* Module helpers:
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* Crossplatform commands for GYP: `cp`, `rm`, `mkdir`.
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* Deps unzip installer.
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* Url-to-buffer downloader.
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* Binary copy helper.
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Useful links: [N-API Docs](https://nodejs.org/api/n-api.html),
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[Napi Docs](https://github.com/nodejs/node-addon-api/blob/master/doc/setup.md),
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[GYP Docs](https://gyp.gsrc.io/docs/UserDocumentation.md).
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**Jump to**:
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[Snippets](#snippets)
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[include/addon-tools.hpp](#includeaddon-toolshpp)
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[index.js](#indexjs)
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[cpbin.js](#cpbinjs)
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[download.js](#downloadjs)
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[install.js](#installjs)
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[writable-buffer.js](#writablebufferjs)
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[Crossplatform commands](#crossplatform-commands)
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[Function eventEmit](#function-eventEmit)
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[Es5 class wrapper](#es5-class-wrapper)
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---
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## Snippets
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### Crossplatform commands
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```
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'variables': {
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'rm' : '<!(node -p "require(\'addon-tools-raub\').rm")',
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'cp' : '<!(node -p "require(\'addon-tools-raub\').cp")',
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'mkdir' : '<!(node -p "require(\'addon-tools-raub\').mkdir")',
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},
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...
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'action': ['<(mkdir)', '-p', '<(binary)']
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```
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On both Windows and Unix those commands now have the same result.
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### Addon binary directory
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```
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'variables': {
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'binary' : '<!(node -p "require(\'addon-tools-raub\').bin")',
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},
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```
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### Include directories
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```
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'include_dirs': [
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'<!@(node -p "require(\'addon-tools-raub\').include")',
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],
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```
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Those are the directory paths to C++ include files for **Addon Tools** and
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**Napi** (which is preinstalled with Addon Tools).
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### Binary dependency package
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If you design a module with binary dependencies for several platforms,
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**Addon Tools** may help within the following guidelines:
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* In **package.json** use a `"postinstall"` script to download the libraries.
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For example the following structure might work. Note that **Addon Tools** will
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append any given URL with ``/${platform}.zip``
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```
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"config" : {
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"install" : "v1.0.0"
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},
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"scripts": {
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"postinstall": "install",
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},
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```
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where `config.install` is **YOUR install.js** is:
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```
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const install = require('addon-tools-raub/install');
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const prefix = 'https://github.com/user/addon/releases/download';
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const tag = process.env.npm_package_config_install;
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install(`${prefix}/${tag}`);
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```
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**Addon Tools** will unzip the downloaded file into the platform binary
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directory. E.g. on Windows it will be **bin-windows**.
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* Per platform binary directories:
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* bin-windows
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* bin-linux
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* bin-osx
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* The following piece of code in your `index.js` without changes. Method `paths()`
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is described [here](#indexjs).
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```
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module.exports = require('addon-tools-raub').paths(__dirname);
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```
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* Publishing is done by attaching a zipped platform folder to the Github
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release. Zip file must NOT contain platform folder as a subfolder, but rather
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contain the final binaries. The tag of the release should be the same as in
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`npm_package_config_install` - that is the way installer will find it.
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* NOTE: You can publish your binaries to anywhere, not necessarily Github.
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Just tweak **YOUR install.js** script as appropriate. The only limitation
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from **Addon Tools** is that it should be a zipped set of files/folders.
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### Compiled addon
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N-API ABI is compatible across Node.js versions, now addons
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are just plain DLLs. Therefore distribution of the binaries is covered in the
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previous section. But for an addon you have to provide a GYP compilation step.
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N-API changes it's role to out-of-install compilation, so we can't/shouldnt
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put the file **binding.gyp** to the module root anymore.
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The workaround would be to have a separate directory within your project
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(with simplified package.json) for the sake of addon compilation.
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```
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{
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"name": "build",
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"version": "0.0.0",
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"private": true,
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"dependencies": {
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"addon-tools-raub": "5.0.0",
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"deps-EXT_LIB": "1.0.0"
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}
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}
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```
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* Assume `EXT_LIB` is the name of a binary dependency.
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* Assume `deps-EXT_LIB` is the name of an Addon Tools compliant dependency module.
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* Assume `MY_ADDON` is the name of this addon's resulting binary.
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* Assume C++ code goes to `cpp` subdirectory.
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That together with **binding.gyp**, this would be enough to get the addon compiled.
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Then the binaries are published to the Github release. When the addon
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is installed, its **index.js** is responsible for reexport of the binary.
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Just require the built module like this:
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```
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const { bin } = require('addon-tools-raub');
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const core = require(`./${bin}/MY_ADDON`);
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```
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<details>
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<summary>See a snipped for binding.gyp here</summary>
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* Assume `EXT_LIB` is the name of a binary dependency.
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* Assume `deps-EXT_LIB` is the name of an Addon Tools compliant dependency module.
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* Assume `MY_ADDON` is the name of this addon's resulting binary.
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* Assume C++ code goes to `cpp` subdirectory.
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```
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{
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'variables': {
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'rm' : '<!(node -e "require(\'addon-tools-raub\').rm")',
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'cp' : '<!(node -e "require(\'addon-tools-raub\').cp")',
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'mkdir' : '<!(node -e "require(\'addon-tools-raub\').mkdir")',
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'binary' : '<!(node -e "require(\'addon-tools-raub\').bin")',
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'EXT_LIB_include' : '<!(node -e "require(\'deps-EXT_LIB\').include")',
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'EXT_LIB_bin' : '<!(node -e "require(\'deps-EXT_LIB\').bin")',
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},
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'targets': [
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{
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'target_name': 'MY_ADDON',
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'sources': [
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'cpp/MY_ADDON.cpp',
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],
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'include_dirs': [
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'<!(node -e "require(\'addon-tools-raub\').include")',
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'<(EXT_LIB_include)',
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'<(module_root_dir)/include',
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],
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'library_dirs': [ '<(EXT_LIB_bin)' ],
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'conditions': [
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[
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'OS=="linux"',
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{
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'libraries': [
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'-Wl,-rpath,<(EXT_LIB_bin)',
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'<(EXT_LIB_bin)/libEXT_LIB.so',
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],
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}
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],
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[
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'OS=="mac"',
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{
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'libraries': [
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'-Wl,-rpath,<(EXT_LIB_bin)',
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'<(EXT_LIB_bin)/EXT_LIB.dylib',
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],
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'xcode_settings': {
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'DYLIB_INSTALL_NAME_BASE': '@rpath',
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},
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}
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],
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[
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'OS=="win"',
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{
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'libraries': [ 'EXT_LIB.lib' ],
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'defines' : [
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'WIN32_LEAN_AND_MEAN',
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'VC_EXTRALEAN'
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],
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'msvs_version' : '2013',
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'msvs_settings' : {
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'VCCLCompilerTool' : {
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'AdditionalOptions' : [
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'/O2','/Oy', # Comment this for debugging
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# '/Z7', # Unomment this for debugging
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'/GL','/GF','/Gm-','/EHsc',
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'/MT','/GS','/Gy','/GR-','/Gd',
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]
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},
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'VCLinkerTool' : {
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'AdditionalOptions' : ['/OPT:REF','/OPT:ICF','/LTCG']
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},
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},
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}
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],
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],
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},
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{
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'target_name' : 'make_directory',
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'type' : 'none',
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'dependencies' : ['MY_ADDON'],
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'actions' : [{
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'action_name' : 'Directory created.',
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'inputs' : [],
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'outputs' : ['build'],
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'action': ['<(mkdir)', '-p', '<(binary)']
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}],
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},
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{
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'target_name' : 'copy_binary',
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'type' : 'none',
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'dependencies' : ['make_directory'],
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'actions' : [{
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'action_name' : 'Module copied.',
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'inputs' : [],
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'outputs' : ['binary'],
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'action' : [
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'<(cp)',
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'build/Release/MY_ADDON.node',
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'<(binary)/MY_ADDON.node',
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],
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}],
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},
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]
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}
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```
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</details>
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---
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## include/addon-tools.hpp
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There is a C++ header file, `addon-tools.hpp`, shipped with this package. It
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introduces several useful macros and utilities. Also it includes Napi automatically,
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so that you can replace:
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```
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#include <napi.h>
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```
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with
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```
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#include <addon-tools.hpp>
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```
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In gyp, the include directory should be set for your addon to know where
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to get it. An actual path to the directory is exported from the module
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and is accessible like this:
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```
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require('addon-tools-raub').include // a string
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```
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### Helpers in **addon-tools.hpp**:
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Usually all the helpers work within the context of JS call. In this case we
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have `CallbackInfo info` passed as an argument.
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```
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#define NAPI_ENV Napi::Env env = info.Env();
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#define NAPI_HS Napi::HandleScope scope(env);
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```
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<details>
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<summary>Return value</summary>
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* `RET_VALUE(VAL)`- return a given Napi::Value.
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* `RET_UNDEFINED`- return `undefined`.
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* `RET_NULL` - return `null`.
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* `RET_STR(VAL)` - return `Napi::String`, expected `VAL` is `const char *`.
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* `RET_NUM(VAL)` - return `Napi::Number`, expected `VAL` is `double`.
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* `RET_EXT(VAL)` - return `Napi::External`, expected `VAL` is `void *`.
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* `RET_BOOL(VAL)` - return `Napi::Boolean`, expected `VAL` is `bool`.
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* `RET_FUN(VAL)` - return `Napi::Function`, expected `VAL` is a `napi_value`.
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* `RET_OBJ(VAL)` - return `Napi::Object`, expected `VAL` is a `napi_value`.
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</details>
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<details>
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<summary>New JS value</summary>
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* `JS_STR(VAL)` - create a `Napi::String` value.
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* `JS_NUM(VAL)` - create a `Napi::Number` value.
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* `JS_EXT(VAL)` - create a `Napi::External` (from pointer) value.
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* `JS_BOOL(VAL)` - create a `Napi::Boolean` value.
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* `JS_FUN(VAL)` - create a `Napi::Function` value.
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* `JS_OBJ(VAL)` - create a `Napi::Object` value.
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</details>
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<details>
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<summary>Method check</summary>
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These checks throw JS TypeError if not passed. Here `T` is always used as a typename
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in error messages. `C` is a
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[Napi::Value](https://github.com/nodejs/node-addon-api/blob/master/doc/value.md#isboolean)
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check method, like `IsObject()`. `I` is the index of argument as in `info[I]`,
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starting from `0`.
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* `REQ_ARGS(N)` - check if at least `N` arguments passed
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* `IS_ARG_EMPTY(I)` - check if argument `I` is `undefined` or `null`
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* `CHECK_REQ_ARG(I, C, T)` - check if argument `I` is approved by `C` check.
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* `CHECK_LET_ARG(I, C, T)` - check if argument `I` is approved by `C` check or empty.
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* `CTOR_CHECK(T)` - check if method is called as a constructor
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* `SETTER_CHECK(C, T)` - check if setter `value` is approved by `C` check.
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* `DES_CHECK` - within dynamic method check if the instance wasn't
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destroyed by `destroy()`.
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</details>
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<details>
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<summary>Method arguments</summary>
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The idea is to ease the transition from what inside the `CallbackInfo` to
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what you work with in C++.
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Three types of argument retrieval are supported: `REQ_`, `USE_` and `LET_`.
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The difference:
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* `REQ_` - 2 params, requires an argument to have a value
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* `USE_` - 3 params, allows the argument to be empty and have a default
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* `LET_` - 2 params, is `USE_` with a preset zero-default.
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What it does, basically:
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```
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// REQ_DOUBLE_ARG(0, x)
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double x = info[0].ToNumber().DoubleValue();
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// USE_DOUBLE_ARG(0, x, 5.7)
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double x = IS_ARG_EMPTY(0) ? 5.7 : info[0].ToNumber().DoubleValue();
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// LET_DOUBLE_ARG(0, x)
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double x = IS_ARG_EMPTY(0) ? 0.0 : info[0].ToNumber().DoubleValue();
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```
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That extrapolates well to all the helpers below:
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* `REQ_STR_ARG` - JS `string` => C++ `std::string`.
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* `USE_STR_ARG`
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* `LET_STR_ARG` - default: `""`.
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* `REQ_INT32_ARG` - JS `number` => C++ `int32_t`.
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* `USE_INT32_ARG`
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* `LET_INT32_ARG` - default: `0`.
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* `REQ_INT_ARG` - JS `number` => C++ `int32_t`.
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* `USE_INT_ARG`
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* `LET_INT_ARG` - default: `0`.
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* `REQ_UINT32_ARG` - JS `number` => C++ `uint32_t`.
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* `USE_UINT32_ARG`
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* `LET_UINT32_ARG` - default: `0`.
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* `REQ_UINT_ARG` - JS `number` => C++ `uint32_t`.
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* `USE_UINT_ARG`
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* `LET_UINT_ARG` - default: `0`.
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* `REQ_BOOL_ARG` - JS `Boolean` => C++ `bool`.
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* `USE_BOOL_ARG`
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* `LET_BOOL_ARG` - default: `false`.
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* `REQ_OFFS_ARG` - JS `number` => C++ `size_t`.
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* `USE_OFFS_ARG`
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* `LET_OFFS_ARG` - default: `0`.
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* `REQ_DOUBLE_ARG` - JS `number` => C++ `double`.
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* `USE_DOUBLE_ARG`
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* `LET_DOUBLE_ARG` - default: `0.0`.
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* `REQ_FLOAT_ARG` - JS `number` => C++ `float`.
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* `USE_FLOAT_ARG`
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* `LET_FLOAT_ARG` - default: `0.f`.
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* `REQ_EXT_ARG` - JS `native` => C++ `void*`.
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* `USE_EXT_ARG`
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* `LET_EXT_ARG` - default: `nullptr`.
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* `REQ_FUN_ARG` - JS `function` => C++ `Napi::Function`.
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* `REQ_OBJ_ARG` - JS `object` => C++ `Napi::Object`.
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* `USE_OBJ_ARG`
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* `LET_OBJ_ARG` - default: `{}`.
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* `REQ_ARRV_ARG` - JS `ArrayBuffer` => C++ `Napi::ArrayBuffer`.
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* `REQ_BUF_ARG` - JS `Buffer` => C++ `Napi::Buffer<uint8_t>`.
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```
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NAN_METHOD(test) {
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REQ_UINT32_ARG(0, width);
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REQ_UINT32_ARG(1, height);
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LET_FLOAT_ARG(2, z);
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// Variables created: unsigned int width, height; float z;
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...
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```
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</details>
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||||
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<details>
|
||||
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||||
<summary>Set object accessors</summary>
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||||
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||||
Simplified accessor assignment, adds accessors of NAME for OBJ. Read accessor is
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||||
assumed to have the name `NAME+'Getter'` and write accessor is `NAME+'Setter'`.
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||||
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* `ACCESSOR_RW(CLASS, NAME)` - add read and write accessors NAME of CLASS.
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* `ACCESSOR_R(CLASS, NAME)` - add read accessor NAME of CLASS.
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* `ACCESSOR_M(CLASS, NAME)` - add method NAME of CLASS.
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```
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void MyClass::init(Napi::Env env, Napi::Object exports) {
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||||
...
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Napi::Function ctor = DefineClass(env, "MyClass", {
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ACCESSOR_R(MyClass, isDestroyed),
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ACCESSOR_RW(MyClass, x),
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ACCESSOR_M(MyClass, reset),
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||||
});
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||||
...
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}
|
||||
JS_GETTER(MyClass::isDestroyedGetter) { ...
|
||||
JS_GETTER(MyClass::xGetter) { ...
|
||||
JS_SETTER(MyClass::xSetter) { ...
|
||||
JS_METHOD(MyClass::save) { ...
|
||||
```
|
||||
|
||||
</details>
|
||||
|
||||
|
||||
<details>
|
||||
|
||||
<summary>Setter argument</summary>
|
||||
|
||||
Works similar to method arguments. But there is always `value`
|
||||
argument, from which a C++ value is extracted.
|
||||
|
||||
* `SETTER_STR_ARG`
|
||||
* `SETTER_INT32_ARG`
|
||||
* `SETTER_INT_ARG`
|
||||
* `SETTER_BOOL_ARG`
|
||||
* `SETTER_UINT32_ARG`
|
||||
* `SETTER_UINT_ARG`
|
||||
* `SETTER_OFFS_ARG`
|
||||
* `SETTER_DOUBLE_ARG`
|
||||
* `SETTER_FLOAT_ARG`
|
||||
* `SETTER_EXT_ARG`
|
||||
* `SETTER_FUN_ARG`
|
||||
* `SETTER_OBJ_ARG`
|
||||
* `SETTER_ARRV_ARG`
|
||||
|
||||
```
|
||||
JS_SETTER(MyClass::x) { SETTER_STR_ARG;
|
||||
// Variable created: std::string v;
|
||||
...
|
||||
```
|
||||
|
||||
</details>
|
||||
|
||||
|
||||
<details>
|
||||
|
||||
<summary>Data retrieval</summary>
|
||||
|
||||
* `T *getArrayData(value, num = NULL)` - extracts TypedArray data of any type from
|
||||
the given JS value. Does not accept `Array`. Checks with `IsArrayBuffer()`.
|
||||
Returns `nullptr` for empty JS values. For unacceptable values throws TypeError.
|
||||
|
||||
* `void *getData(value)` - if value is a TypedArray, then the result of
|
||||
`getArrayData(value)` is returned. Otherwise if value has `'data'` property, it's
|
||||
content is then returned as `node::Buffer`. Returns `nullptr` in other cases.
|
||||
|
||||
</details>
|
||||
|
||||
---
|
||||
Helpers for Node.js **NAPI** addons and dependency packages.
|
||||
|
||||
**Go to**:
|
||||
|
||||
[include/addon-tools.hpp](doc/addon-tools.md)
|
||||
Macro shortcuts for NAPI.
|
||||
[Es5 Class Wrapping](doc/class-wrapping.md)
|
||||
An alternative, lightweight native class-defining mechanism for addons.
|
||||
* [Script Helpers](doc/script-helpers.md)
|
||||
Additional scripts for addon management.
|
||||
* [Snippets](doc/snippets.md)
|
||||
Some repetitive bits of code for addons.
|
||||
|
||||
|
||||
## index.js
|
||||
|
||||
Exports:
|
||||
Main exports for cross-platform addon configuration. Exports:
|
||||
* `paths(dir)` - function. Returns a set of platform dependent paths depending on
|
||||
input `dir`.
|
||||
* `bin` - platform binary directory absolute path.
|
||||
|
@ -552,105 +39,3 @@ Use with `node -p` through list context command expansion `<!@(...)`
|
|||
* `cp` - the location of `'_cp.bat'` file on Windows and plain `cp` on Unix.
|
||||
* `mkdir` - the location of `'_mkdir.bat'` file on Windows and plain `mkdir` on Unix.
|
||||
* `bin` - platform binary directory name.
|
||||
|
||||
---
|
||||
|
||||
|
||||
### mkdir
|
||||
|
||||
On Unix, it will be an actual system `mkdir`, whereas on Windows it will use the
|
||||
**mkdir.bat** file, located at the root of this package. This BAT file behaves
|
||||
as if it was a `mkdir -p ...` call. You can still pass `-p` switch, which is
|
||||
ignored. And the limitation is that you can not create a relative-path **-p**
|
||||
folder. This can possibly be bypassed by supplying `./-p` or something like this.
|
||||
|
||||
|
||||
```
|
||||
'variables': {
|
||||
'mkdir' : '<!(node -p "require(\'addon-tools-raub\').mkdir")',
|
||||
},
|
||||
...
|
||||
'action' : ['<(mkdir)', '-p', 'binary'],
|
||||
```
|
||||
|
||||
|
||||
### rm
|
||||
|
||||
Disregard `del` and `rd` on Windows command line. Now the same command can
|
||||
be used on all platforms to remove single and multiple files and directories.
|
||||
|
||||
```
|
||||
'variables': {
|
||||
'rm' : '<!(node -e "require(\'addon-tools-raub\').rm")',
|
||||
},
|
||||
...
|
||||
'action' : ['<(rm)', '-rf', 'dirname'],
|
||||
```
|
||||
|
||||
### cp
|
||||
|
||||
For Windows the `/y` flag was embedded.
|
||||
|
||||
```
|
||||
'variables': {
|
||||
'cp' : '<!(node -e "require(\'addon-tools-raub\').cp")',
|
||||
},
|
||||
...
|
||||
'action' : ['<(cp)', 'a', 'b'],
|
||||
```
|
||||
|
||||
|
||||
## Function consoleLog
|
||||
|
||||
In C++ addons, the use of **iostream** is discouraged because **Node.js** has its own
|
||||
perspective on **stdout** behavior.
|
||||
At first it may look as if `cout << "msg" << endl;` works nice, but it doesn't.
|
||||
After a while, it just ceases on a midword, and you end up thinking something has
|
||||
broken really hard in your addon.
|
||||
|
||||
To overcome this, we can use some `eval` magic to make a real `console.log`
|
||||
call from C++ land. And this is where `consoleLog` comes into play.
|
||||
|
||||
* `inline void consoleLog(int argc, V8_VAR_VAL *argv)` - a generic logger,
|
||||
receives any set of arguments.
|
||||
|
||||
* `inline void consoleLog(const std::string &message)` - an alias to log a single
|
||||
string.
|
||||
|
||||
> Note: only use this within JS function stack
|
||||
|
||||
|
||||
## Function eventEmit
|
||||
|
||||
In N-API there is no inheritance. And no `eval('require(...)')` possible at
|
||||
the time of module init. But `require('events')` is very tempting...
|
||||
The solution is:
|
||||
|
||||
```
|
||||
// JS
|
||||
const EventEmitter = require('events');
|
||||
const { bin } = require('addon-tools-raub');
|
||||
const MyClass = require(`./${bin}/addon`);
|
||||
MyClass.prototype.__proto__ = EventEmitter.prototype;
|
||||
// Since now it is possible to call `emit` from instancess of MyClass
|
||||
```
|
||||
|
||||
```
|
||||
// C++
|
||||
void MyClass::emit(const Napi::CallbackInfo& info, const char* name) {
|
||||
NAPI_ENV;
|
||||
THIS_OBJ(that);
|
||||
eventEmit(env, that, name);
|
||||
}
|
||||
```
|
||||
|
||||
Signature:
|
||||
```
|
||||
inline void eventEmit(
|
||||
Napi::Env env,
|
||||
Napi::Object that,
|
||||
const std::string &name,
|
||||
int argc = 0,
|
||||
Napi::Value *argv = nullptr
|
||||
)
|
||||
```
|
||||
|
|
|
@ -1 +0,0 @@
|
|||
copy /y %1 %2
|
|
@ -1,5 +0,0 @@
|
|||
for %%x in (%*) do (
|
||||
|
||||
if not %%x=="-p" if not exist %%x md %%x
|
||||
|
||||
)
|
|
@ -1,6 +0,0 @@
|
|||
for %%x in (%*) do (
|
||||
|
||||
if not %%x=="-rf" if not %%x=="-r" if not %%x=="-f" if exist %%~x\ rd /s /q %%x
|
||||
if not %%x=="-rf" if not %%x=="-r" if not %%x=="-f" if not exist %%~x\ if exist %%x del /f /q %%x
|
||||
|
||||
)
|
|
@ -0,0 +1,238 @@
|
|||
# include/addon-tools.hpp
|
||||
|
||||
There is a C++ header file, `addon-tools.hpp`, shipped with this package. It
|
||||
introduces several useful macros and utilities. Also it includes Napi automatically,
|
||||
so that you can replace:
|
||||
|
||||
```
|
||||
#include <napi.h>
|
||||
```
|
||||
|
||||
with
|
||||
|
||||
```
|
||||
#include <addon-tools.hpp>
|
||||
```
|
||||
|
||||
In gyp, the include directory should be set for your addon to know where
|
||||
to get it. An actual path to the directory is exported from the module
|
||||
and is accessible like this:
|
||||
|
||||
```
|
||||
require('addon-tools-raub').include // a string
|
||||
```
|
||||
|
||||
### Helpers in **addon-tools.hpp**:
|
||||
|
||||
Usually all the helpers work within the context of JS call. In this case we
|
||||
have `CallbackInfo info` passed as an argument.
|
||||
|
||||
```
|
||||
#define NAPI_ENV Napi::Env env = info.Env();
|
||||
#define NAPI_HS Napi::HandleScope scope(env);
|
||||
```
|
||||
|
||||
<details>
|
||||
|
||||
<summary>Return value</summary>
|
||||
|
||||
* `RET_VALUE(VAL)`- return a given Napi::Value.
|
||||
* `RET_UNDEFINED`- return `undefined`.
|
||||
* `RET_NULL` - return `null`.
|
||||
* `RET_STR(VAL)` - return `Napi::String`, expected `VAL` is `const char *`.
|
||||
* `RET_NUM(VAL)` - return `Napi::Number`, expected `VAL` is `double`.
|
||||
* `RET_EXT(VAL)` - return `Napi::External`, expected `VAL` is `void *`.
|
||||
* `RET_BOOL(VAL)` - return `Napi::Boolean`, expected `VAL` is `bool`.
|
||||
* `RET_FUN(VAL)` - return `Napi::Function`, expected `VAL` is a `napi_value`.
|
||||
* `RET_OBJ(VAL)` - return `Napi::Object`, expected `VAL` is a `napi_value`.
|
||||
|
||||
</details>
|
||||
|
||||
|
||||
|
||||
<details>
|
||||
|
||||
<summary>New JS value</summary>
|
||||
|
||||
* `JS_STR(VAL)` - create a `Napi::String` value.
|
||||
* `JS_NUM(VAL)` - create a `Napi::Number` value.
|
||||
* `JS_EXT(VAL)` - create a `Napi::External` (from pointer) value.
|
||||
* `JS_BOOL(VAL)` - create a `Napi::Boolean` value.
|
||||
* `JS_FUN(VAL)` - create a `Napi::Function` value.
|
||||
* `JS_OBJ(VAL)` - create a `Napi::Object` value.
|
||||
|
||||
</details>
|
||||
|
||||
|
||||
<details>
|
||||
|
||||
<summary>Method check</summary>
|
||||
|
||||
These checks throw JS TypeError if not passed. Here `T` is always used as a typename
|
||||
in error messages. `C` is a
|
||||
[Napi::Value](https://github.com/nodejs/node-addon-api/blob/master/doc/value.md#isboolean)
|
||||
check method, like `IsObject()`. `I` is the index of argument as in `info[I]`,
|
||||
starting from `0`.
|
||||
|
||||
* `REQ_ARGS(N)` - check if at least `N` arguments passed
|
||||
* `IS_ARG_EMPTY(I)` - check if argument `I` is `undefined` or `null`
|
||||
* `CHECK_REQ_ARG(I, C, T)` - check if argument `I` is approved by `C` check.
|
||||
* `CHECK_LET_ARG(I, C, T)` - check if argument `I` is approved by `C` check or empty.
|
||||
* `CTOR_CHECK(T)` - check if method is called as a constructor
|
||||
* `SETTER_CHECK(C, T)` - check if setter `value` is approved by `C` check.
|
||||
* `DES_CHECK` - within dynamic method check if the instance wasn't
|
||||
destroyed by `destroy()`.
|
||||
|
||||
</details>
|
||||
|
||||
|
||||
<details>
|
||||
|
||||
<summary>Method arguments</summary>
|
||||
|
||||
The idea is to ease the transition from what inside the `CallbackInfo` to
|
||||
what you work with in C++.
|
||||
Three types of argument retrieval are supported: `REQ_`, `USE_` and `LET_`.
|
||||
The difference:
|
||||
* `REQ_` - 2 params, requires an argument to have a value
|
||||
* `USE_` - 3 params, allows the argument to be empty and have a default
|
||||
* `LET_` - 2 params, is `USE_` with a preset zero-default.
|
||||
|
||||
What it does, basically:
|
||||
```
|
||||
// REQ_DOUBLE_ARG(0, x)
|
||||
double x = info[0].ToNumber().DoubleValue();
|
||||
|
||||
// USE_DOUBLE_ARG(0, x, 5.7)
|
||||
double x = IS_ARG_EMPTY(0) ? 5.7 : info[0].ToNumber().DoubleValue();
|
||||
|
||||
// LET_DOUBLE_ARG(0, x)
|
||||
double x = IS_ARG_EMPTY(0) ? 0.0 : info[0].ToNumber().DoubleValue();
|
||||
```
|
||||
|
||||
That extrapolates well to all the helpers below:
|
||||
* `REQ_STR_ARG` - JS `string` => C++ `std::string`.
|
||||
* `USE_STR_ARG`
|
||||
* `LET_STR_ARG` - default: `""`.
|
||||
* `REQ_INT32_ARG` - JS `number` => C++ `int32_t`.
|
||||
* `USE_INT32_ARG`
|
||||
* `LET_INT32_ARG` - default: `0`.
|
||||
* `REQ_INT_ARG` - JS `number` => C++ `int32_t`.
|
||||
* `USE_INT_ARG`
|
||||
* `LET_INT_ARG` - default: `0`.
|
||||
* `REQ_UINT32_ARG` - JS `number` => C++ `uint32_t`.
|
||||
* `USE_UINT32_ARG`
|
||||
* `LET_UINT32_ARG` - default: `0`.
|
||||
* `REQ_UINT_ARG` - JS `number` => C++ `uint32_t`.
|
||||
* `USE_UINT_ARG`
|
||||
* `LET_UINT_ARG` - default: `0`.
|
||||
* `REQ_BOOL_ARG` - JS `Boolean` => C++ `bool`.
|
||||
* `USE_BOOL_ARG`
|
||||
* `LET_BOOL_ARG` - default: `false`.
|
||||
* `REQ_OFFS_ARG` - JS `number` => C++ `size_t`.
|
||||
* `USE_OFFS_ARG`
|
||||
* `LET_OFFS_ARG` - default: `0`.
|
||||
* `REQ_DOUBLE_ARG` - JS `number` => C++ `double`.
|
||||
* `USE_DOUBLE_ARG`
|
||||
* `LET_DOUBLE_ARG` - default: `0.0`.
|
||||
* `REQ_FLOAT_ARG` - JS `number` => C++ `float`.
|
||||
* `USE_FLOAT_ARG`
|
||||
* `LET_FLOAT_ARG` - default: `0.f`.
|
||||
* `REQ_EXT_ARG` - JS `native` => C++ `void*`.
|
||||
* `USE_EXT_ARG`
|
||||
* `LET_EXT_ARG` - default: `nullptr`.
|
||||
* `REQ_FUN_ARG` - JS `function` => C++ `Napi::Function`.
|
||||
* `REQ_OBJ_ARG` - JS `object` => C++ `Napi::Object`.
|
||||
* `USE_OBJ_ARG`
|
||||
* `LET_OBJ_ARG` - default: `{}`.
|
||||
* `REQ_ARRV_ARG` - JS `ArrayBuffer` => C++ `Napi::ArrayBuffer`.
|
||||
* `REQ_BUF_ARG` - JS `Buffer` => C++ `Napi::Buffer<uint8_t>`.
|
||||
|
||||
|
||||
```
|
||||
NAN_METHOD(test) {
|
||||
|
||||
REQ_UINT32_ARG(0, width);
|
||||
REQ_UINT32_ARG(1, height);
|
||||
LET_FLOAT_ARG(2, z);
|
||||
// Variables created: unsigned int width, height; float z;
|
||||
...
|
||||
```
|
||||
|
||||
</details>
|
||||
|
||||
|
||||
<details>
|
||||
|
||||
<summary>Set object accessors</summary>
|
||||
|
||||
Simplified accessor assignment, adds accessors of NAME for OBJ. Read accessor is
|
||||
assumed to have the name `NAME+'Getter'` and write accessor is `NAME+'Setter'`.
|
||||
|
||||
* `ACCESSOR_RW(CLASS, NAME)` - add read and write accessors NAME of CLASS.
|
||||
* `ACCESSOR_R(CLASS, NAME)` - add read accessor NAME of CLASS.
|
||||
* `ACCESSOR_M(CLASS, NAME)` - add method NAME of CLASS.
|
||||
|
||||
|
||||
```
|
||||
void MyClass::init(Napi::Env env, Napi::Object exports) {
|
||||
...
|
||||
Napi::Function ctor = DefineClass(env, "MyClass", {
|
||||
ACCESSOR_R(MyClass, isDestroyed),
|
||||
ACCESSOR_RW(MyClass, x),
|
||||
ACCESSOR_M(MyClass, reset),
|
||||
});
|
||||
...
|
||||
}
|
||||
JS_GETTER(MyClass::isDestroyedGetter) { ...
|
||||
JS_GETTER(MyClass::xGetter) { ...
|
||||
JS_SETTER(MyClass::xSetter) { ...
|
||||
JS_METHOD(MyClass::save) { ...
|
||||
```
|
||||
|
||||
</details>
|
||||
|
||||
|
||||
<details>
|
||||
|
||||
<summary>Setter argument</summary>
|
||||
|
||||
Works similar to method arguments. But there is always `value`
|
||||
argument, from which a C++ value is extracted.
|
||||
|
||||
* `SETTER_STR_ARG`
|
||||
* `SETTER_INT32_ARG`
|
||||
* `SETTER_INT_ARG`
|
||||
* `SETTER_BOOL_ARG`
|
||||
* `SETTER_UINT32_ARG`
|
||||
* `SETTER_UINT_ARG`
|
||||
* `SETTER_OFFS_ARG`
|
||||
* `SETTER_DOUBLE_ARG`
|
||||
* `SETTER_FLOAT_ARG`
|
||||
* `SETTER_EXT_ARG`
|
||||
* `SETTER_FUN_ARG`
|
||||
* `SETTER_OBJ_ARG`
|
||||
* `SETTER_ARRV_ARG`
|
||||
|
||||
```
|
||||
JS_SETTER(MyClass::x) { SETTER_STR_ARG;
|
||||
// Variable created: std::string v;
|
||||
...
|
||||
```
|
||||
|
||||
</details>
|
||||
|
||||
|
||||
<details>
|
||||
|
||||
<summary>Data retrieval</summary>
|
||||
|
||||
* `T *getArrayData(value, num = NULL)` - extracts TypedArray data of any type from
|
||||
the given JS value. Does not accept `Array`. Checks with `IsArrayBuffer()`.
|
||||
Returns `nullptr` for empty JS values. For unacceptable values throws TypeError.
|
||||
|
||||
* `void *getData(value)` - if value is a TypedArray, then the result of
|
||||
`getArrayData(value)` is returned. Otherwise if value has `'data'` property, it's
|
||||
content is then returned as `node::Buffer`. Returns `nullptr` in other cases.
|
||||
|
||||
</details>
|
|
@ -0,0 +1 @@
|
|||
# Es5 class wrapping
|
|
@ -0,0 +1 @@
|
|||
# Script Helpers
|
|
@ -0,0 +1,197 @@
|
|||
# Snippets
|
||||
|
||||
## C++ Addon building
|
||||
|
||||
N-API addons are built separately from the installation, so we can't/shouldn't
|
||||
put the file **binding.gyp** to the module root anymore. It is better to have a
|
||||
separate folder with a separate **package.json**, **binding.gyp** and the sources.
|
||||
|
||||
A snippet for **src/package.json**:
|
||||
```
|
||||
{
|
||||
"name": "build",
|
||||
"version": "0.0.0",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"build": "node-gyp rebuild && node -e \"require('addon-tools-raub/cpbin')('ADDON')\""
|
||||
},
|
||||
"dependencies": {
|
||||
"addon-tools-raub": "5.0.0",
|
||||
"DEPS": "1.0.0"
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
* `ADDON` - the name of this addon (and subsequently of its binary).
|
||||
* `DEPS` - dependency package(s).
|
||||
|
||||
|
||||
|
||||
### Binary distribution
|
||||
|
||||
In **package.json** use the `"postinstall"` script to download the libraries.
|
||||
For example the following structure might work. Note that **Addon Tools** will
|
||||
append any given URL with `/${platform}.zip`
|
||||
|
||||
```
|
||||
"config" : {
|
||||
"install" : "v1.0.0"
|
||||
},
|
||||
"scripts": {
|
||||
"postinstall": "install",
|
||||
},
|
||||
```
|
||||
|
||||
Here `config.install` is the tag name to download the binaries from.
|
||||
To use it, create the *install.js* file in your addon:
|
||||
|
||||
```
|
||||
const install = require('addon-tools-raub/install');
|
||||
const prefix = 'https://github.com/USER/ADDON/releases/download';
|
||||
const tag = process.env.npm_package_config_install;
|
||||
install(`${prefix}/${tag}`);
|
||||
```
|
||||
|
||||
**Addon Tools** will unzip the downloaded file into the platform binary
|
||||
directory. E.g. on Windows it will be **bin-windows**.
|
||||
|
||||
* For a dependency package:
|
||||
|
||||
Place the following piece of code in the `index.js` without changes. Method `paths()`
|
||||
is described [here](../README.md).
|
||||
```
|
||||
module.exports = require('addon-tools-raub').paths(__dirname);
|
||||
```
|
||||
|
||||
* For a compiled addon:
|
||||
|
||||
Require it in your **index.js** from the platform-specific directory.
|
||||
```
|
||||
const { bin } = require('addon-tools-raub');
|
||||
const core = require(`./${bin}/ADDON`);
|
||||
```
|
||||
|
||||
|
||||
Publishing binaries is done by attaching a zipped platform folder to the Github
|
||||
release. Zip file must NOT contain platform folder as a subfolder, but rather
|
||||
contain the final binaries. The tag of the release should be the same as in
|
||||
`npm_package_config_install` - that is the way installer will find it.
|
||||
|
||||
> NOTE: You can publish your binaries to anywhere, not necessarily Github.
|
||||
Just tweak **YOUR install.js** script as appropriate. The only limitation
|
||||
from **Addon Tools** is that it should be a zipped set of files/folders.
|
||||
|
||||
|
||||
### GYP Variables
|
||||
|
||||
```
|
||||
'variables': {
|
||||
'bin' : '<!(node -p "require(\'addon-tools-raub\').bin")',
|
||||
'DEPS_include' : '<!(node -p "require(\'DEPS\').include")',
|
||||
'DEPS_bin' : '<!(node -p "require(\'DEPS\').bin")',
|
||||
},
|
||||
```
|
||||
|
||||
* `bin` - the name of this platform's binary directory, e.g. *bin-linux*.
|
||||
* `DEPS_include` - the include folder for some dependency package.
|
||||
* `DEPS_bin` - the binary folder for some dependency package.
|
||||
|
||||
|
||||
|
||||
### Include directories
|
||||
|
||||
```
|
||||
'include_dirs' : [
|
||||
'<!@(node -p "require(\'addon-tools-raub\').include")',
|
||||
'<(DEPS_include)',
|
||||
],
|
||||
```
|
||||
|
||||
The former contains both the path to include **Addon Tools** and the one for
|
||||
**Napi** (which is preinstalled with Addon Tools). The latter can be any other
|
||||
dependency include path(s).
|
||||
|
||||
|
||||
<details>
|
||||
|
||||
<summary>See a snipped for src/binding.gyp here</summary>
|
||||
|
||||
* Assume `DEPS` is the name of an Addon Tools compliant dependency module.
|
||||
* Assume `ADDON` is the name of this addon's resulting binary.
|
||||
* Assume C++ code goes to `cpp` subdirectory.
|
||||
|
||||
```
|
||||
{
|
||||
'variables': {
|
||||
'bin' : '<!(node -p "require(\'addon-tools-raub\').bin")',
|
||||
'DEPS_include' : '<!(node -p "require(\'DEPS\').include")',
|
||||
'DEPS_bin' : '<!(node -p "require(\'DEPS\').bin")',
|
||||
},
|
||||
'targets': [
|
||||
{
|
||||
'target_name' : 'bullet',
|
||||
'sources' : [
|
||||
'cpp/addon.cpp',
|
||||
],
|
||||
'include_dirs' : [
|
||||
'<!@(node -p "require(\'addon-tools-raub\').include")',
|
||||
'<(DEPS_include)',
|
||||
],
|
||||
'library_dirs' : [ '<(DEPS_bin)' ],
|
||||
'libraries' : [ '-lDEPS' ],
|
||||
'cflags!': ['-fno-exceptions'],
|
||||
'cflags_cc!': ['-fno-exceptions'],
|
||||
'conditions': [
|
||||
|
||||
[
|
||||
'OS=="linux"',
|
||||
{
|
||||
'libraries': [
|
||||
"-Wl,-rpath,'$$ORIGIN'",
|
||||
"-Wl,-rpath,'$$ORIGIN/../node_modules/DEPS/<(bin)'",
|
||||
"-Wl,-rpath,'$$ORIGIN/../../DEPS/<(bin)'",
|
||||
],
|
||||
'defines': ['__linux__'],
|
||||
}
|
||||
],
|
||||
|
||||
[
|
||||
'OS=="mac"',
|
||||
{
|
||||
'libraries': [
|
||||
'-Wl,-rpath,@loader_path',
|
||||
'-Wl,-rpath,@loader_path/../node_modules/DEPS/<(bin)',
|
||||
'-Wl,-rpath,@loader_path/../../DEPS/<(bin)',
|
||||
],
|
||||
'defines': ['__APPLE__'],
|
||||
}
|
||||
],
|
||||
|
||||
[
|
||||
'OS=="win"',
|
||||
{
|
||||
'defines' : [
|
||||
'WIN32_LEAN_AND_MEAN',
|
||||
'VC_EXTRALEAN',
|
||||
'_WIN32',
|
||||
],
|
||||
'msvs_settings' : {
|
||||
'VCCLCompilerTool' : {
|
||||
'AdditionalOptions' : [
|
||||
'/GL', '/GF', '/EHsc', '/GS', '/Gy', '/GR-',
|
||||
]
|
||||
},
|
||||
'VCLinkerTool' : {
|
||||
'AdditionalOptions' : ['/RELEASE','/OPT:REF','/OPT:ICF','/LTCG'],
|
||||
},
|
||||
},
|
||||
},
|
||||
],
|
||||
|
||||
],
|
||||
},
|
||||
]
|
||||
}
|
||||
```
|
||||
|
||||
</details>
|
|
@ -1,5 +1,5 @@
|
|||
#ifndef _ADDON_TOOLS_HPP_
|
||||
#define _ADDON_TOOLS_HPP_
|
||||
#ifndef ADDON_TOOLS_HPP
|
||||
#define ADDON_TOOLS_HPP
|
||||
|
||||
#define NODE_ADDON_API_DISABLE_DEPRECATED
|
||||
#define NAPI_DISABLE_CPP_EXCEPTIONS
|
||||
|
@ -41,6 +41,7 @@
|
|||
#define REQ_ARGS(N) \
|
||||
if (info.Length() < (N)) { \
|
||||
JS_THROW("Expected at least " #N " arguments"); \
|
||||
RET_UNDEFINED; \
|
||||
}
|
||||
|
||||
|
||||
|
@ -51,6 +52,7 @@
|
|||
#define CHECK_REQ_ARG(I, C, T) \
|
||||
if (info.Length() <= (I) || ! info[I].C) { \
|
||||
JS_THROW("Argument " #I " must be of type `" T "`"); \
|
||||
RET_UNDEFINED; \
|
||||
}
|
||||
|
||||
#define CHECK_LET_ARG(I, C, T) \
|
||||
|
@ -60,6 +62,7 @@
|
|||
" must be of type `" T \
|
||||
"` or be `null`/`undefined`" \
|
||||
); \
|
||||
RET_UNDEFINED; \
|
||||
}
|
||||
|
||||
|
||||
|
@ -195,6 +198,7 @@
|
|||
REQ_OBJ_ARG(I, _obj_##VAR); \
|
||||
if ( ! _obj_##VAR.IsArray() ) { \
|
||||
JS_THROW("Argument " #I " must be of type `Array`"); \
|
||||
RET_UNDEFINED; \
|
||||
} \
|
||||
Napi::Array VAR = _obj_##VAR.As<Napi::Array>();
|
||||
|
||||
|
@ -203,14 +207,11 @@
|
|||
REQ_OBJ_ARG(I, _obj_##VAR); \
|
||||
if ( ! _obj_##VAR.IsTypedArray() ) { \
|
||||
JS_THROW("Argument " #I " must be of type `TypedArray`"); \
|
||||
RET_UNDEFINED; \
|
||||
} \
|
||||
Napi::TypedArray VAR = _obj_##VAR.As<Napi::TypedArray>();
|
||||
|
||||
|
||||
#define CTOR_CHECK(T) \
|
||||
if ( ! info.IsConstructCall() ) \
|
||||
JS_THROW(T " must be called with the 'new' keyword.");
|
||||
|
||||
#define DES_CHECK \
|
||||
if (_isDestroyed) return;
|
||||
|
||||
|
@ -220,17 +221,15 @@
|
|||
|
||||
#define CACHE_CAS(CACHE, V) \
|
||||
if (CACHE == V) { \
|
||||
return; \
|
||||
RET_UNDEFINED; \
|
||||
} \
|
||||
CACHE = V;
|
||||
|
||||
#define THIS_SETTER_CHECK \
|
||||
if (_isDestroyed) return; \
|
||||
NAPI_ENV;
|
||||
|
||||
#define SETTER_CHECK(C, T) \
|
||||
if ( ! value.C ) \
|
||||
JS_THROW("Value must be " T);
|
||||
if ( ! value.C ) { \
|
||||
JS_THROW("Value must be " T); \
|
||||
RET_UNDEFINED; \
|
||||
}
|
||||
|
||||
|
||||
#define JS_METHOD(NAME) Napi::Value NAME(const Napi::CallbackInfo &info)
|
||||
|
@ -335,7 +334,11 @@
|
|||
|
||||
|
||||
template<typename Type = uint8_t>
|
||||
inline Type* getArrayData(Napi::Env env, Napi::Object obj, int *num = nullptr) {
|
||||
inline Type* getArrayData(
|
||||
Napi::Env env,
|
||||
Napi::Object obj,
|
||||
int *num = nullptr
|
||||
) {
|
||||
|
||||
Type *data = nullptr;
|
||||
|
||||
|
@ -366,7 +369,11 @@ inline Type* getArrayData(Napi::Env env, Napi::Object obj, int *num = nullptr) {
|
|||
}
|
||||
|
||||
template<typename Type = uint8_t>
|
||||
inline Type* getBufferData(Napi::Env env, Napi::Object obj, int *num = nullptr) {
|
||||
inline Type* getBufferData(
|
||||
Napi::Env env,
|
||||
Napi::Object obj,
|
||||
int *num = nullptr
|
||||
) {
|
||||
|
||||
Type *data = nullptr;
|
||||
|
||||
|
@ -410,7 +417,11 @@ inline void *getData(Napi::Env env, Napi::Object obj) {
|
|||
}
|
||||
|
||||
|
||||
inline void consoleLog(Napi::Env env, int argc, const Napi::Value *argv) {
|
||||
inline void consoleLog(
|
||||
Napi::Env env,
|
||||
int argc,
|
||||
const Napi::Value *argv
|
||||
) {
|
||||
JS_RUN_2("console.log", log);
|
||||
std::vector<napi_value> args;
|
||||
for (int i = 0; i < argc; i++) {
|
||||
|
@ -481,9 +492,17 @@ inline void eventEmitAsync(
|
|||
}
|
||||
|
||||
|
||||
inline void inheritEs5(napi_env env, Napi::Function ctor, Napi::Function superCtor) {
|
||||
inline void inheritEs5(
|
||||
napi_env env,
|
||||
Napi::Function ctor,
|
||||
Napi::Function superCtor
|
||||
) {
|
||||
|
||||
napi_value global, globalObject, setProto, ctorProtoProp, superCtorProtoProp;
|
||||
napi_value global;
|
||||
napi_value globalObject;
|
||||
napi_value setProto;
|
||||
napi_value ctorProtoProp;
|
||||
napi_value superCtorProtoProp;
|
||||
napi_value argv[2];
|
||||
|
||||
napi_get_global(env, &global);
|
||||
|
@ -511,6 +530,16 @@ typedef void (*Es5SetterCallback)(const Napi::CallbackInfo& info);
|
|||
|
||||
|
||||
#define DECLARE_ES5_CLASS(CLASS, NAME) \
|
||||
public: \
|
||||
inline static CLASS *unwrap(Napi::Object thatObj) { \
|
||||
CLASS *that; \
|
||||
napi_unwrap( \
|
||||
thatObj.Env(), \
|
||||
thatObj.Get(_nameEs5), \
|
||||
reinterpret_cast<void**>(&that) \
|
||||
); \
|
||||
return that; \
|
||||
} \
|
||||
private: \
|
||||
static Napi::FunctionReference _ctorEs5; \
|
||||
static const char *_nameEs5; \
|
||||
|
@ -544,7 +573,9 @@ private: \
|
|||
} \
|
||||
inline static Napi::Function wrap(Napi::Env env) { \
|
||||
napi_value __initResult; \
|
||||
napi_create_function(env, #NAME, 0, _createEs5, nullptr, &__initResult); \
|
||||
napi_create_function( \
|
||||
env, #NAME, 0, _createEs5, nullptr, &__initResult \
|
||||
); \
|
||||
Napi::Function ctor = Napi::Function(env, __initResult); \
|
||||
_ctorEs5 = Napi::Persistent(ctor); \
|
||||
_ctorEs5.SuppressDestruct(); \
|
||||
|
@ -562,18 +593,26 @@ private: \
|
|||
const char *name, \
|
||||
Es5MethodCallback cb \
|
||||
) { \
|
||||
Napi::Function proto = _ctorEs5.Value().Get("prototype").As<Napi::Function>(); \
|
||||
Napi::Function proto = ( \
|
||||
_ctorEs5.Value().Get("prototype").As<Napi::Function>() \
|
||||
); \
|
||||
proto.DefineProperty( \
|
||||
Napi::PropertyDescriptor::Function(proto.Env(), proto, name, cb) \
|
||||
Napi::PropertyDescriptor::Function( \
|
||||
proto.Env(), proto, name, cb \
|
||||
) \
|
||||
); \
|
||||
} \
|
||||
inline static void accessorR( \
|
||||
const char *name, \
|
||||
Es5GetterCallback getter \
|
||||
) { \
|
||||
Napi::Function proto = _ctorEs5.Value().Get("prototype").As<Napi::Function>(); \
|
||||
Napi::Function proto = ( \
|
||||
_ctorEs5.Value().Get("prototype").As<Napi::Function>() \
|
||||
); \
|
||||
proto.DefineProperty( \
|
||||
Napi::PropertyDescriptor::Accessor(proto.Env(), proto, name, getter) \
|
||||
Napi::PropertyDescriptor::Accessor( \
|
||||
proto.Env(), proto, name, getter \
|
||||
) \
|
||||
); \
|
||||
} \
|
||||
inline static void accessorRw( \
|
||||
|
@ -581,7 +620,9 @@ private: \
|
|||
Es5GetterCallback getter, \
|
||||
Es5SetterCallback setter \
|
||||
) { \
|
||||
Napi::Function proto = _ctorEs5.Value().Get("prototype").As<Napi::Function>(); \
|
||||
Napi::Function proto = ( \
|
||||
_ctorEs5.Value().Get("prototype").As<Napi::Function>() \
|
||||
); \
|
||||
proto.DefineProperty( \
|
||||
Napi::PropertyDescriptor::Accessor( \
|
||||
proto.Env(), \
|
||||
|
@ -591,23 +632,15 @@ private: \
|
|||
setter \
|
||||
) \
|
||||
); \
|
||||
} \
|
||||
public: \
|
||||
inline static CLASS *unwrap(Napi::Object thatObj) { \
|
||||
CLASS *that; \
|
||||
napi_unwrap( \
|
||||
thatObj.Env(), \
|
||||
thatObj.Get(_nameEs5), \
|
||||
reinterpret_cast<void**>(&that) \
|
||||
); \
|
||||
return that; \
|
||||
}
|
||||
|
||||
|
||||
#define JS_GET_THAT(CLASS) \
|
||||
CLASS *that; \
|
||||
Napi::Object thatObj = info.This().As<Napi::Object>(); \
|
||||
napi_unwrap(info.Env(), thatObj.Get(_nameEs5), reinterpret_cast<void**>(&that));
|
||||
napi_unwrap( \
|
||||
info.Env(), thatObj.Get(_nameEs5), reinterpret_cast<void**>(&that) \
|
||||
);
|
||||
|
||||
#define JS_DECLARE_METHOD(CLASS, NAME) \
|
||||
inline static Napi::Value __st_##NAME(const Napi::CallbackInfo &info) { \
|
||||
|
@ -625,7 +658,10 @@ public: \
|
|||
JS_GET_THAT(CLASS); \
|
||||
that->__i_##NAME##Setter(info, info[0]); \
|
||||
} \
|
||||
void __i_##NAME##Setter(const Napi::CallbackInfo &info, const Napi::Value &value);
|
||||
Napi::Value __i_##NAME##Setter( \
|
||||
const Napi::CallbackInfo &info, \
|
||||
const Napi::Value &value \
|
||||
);
|
||||
|
||||
#define JS_IMPLEMENT_METHOD(CLASS, NAME) \
|
||||
Napi::Value CLASS::__i_##NAME(const Napi::CallbackInfo &info)
|
||||
|
@ -633,14 +669,15 @@ public: \
|
|||
#define JS_IMPLEMENT_GETTER(CLASS, NAME) JS_IMPLEMENT_METHOD(CLASS, NAME##Getter)
|
||||
|
||||
#define JS_IMPLEMENT_SETTER(CLASS, NAME) \
|
||||
void CLASS::__i_##NAME##Setter( \
|
||||
Napi::Value CLASS::__i_##NAME##Setter( \
|
||||
const Napi::CallbackInfo &info, \
|
||||
const Napi::Value &value \
|
||||
)
|
||||
|
||||
#define JS_ASSIGN_METHOD(NAME) method(#NAME, __st_##NAME)
|
||||
#define JS_ASSIGN_GETTER(NAME) accessorR(#NAME, __st_##NAME##Getter)
|
||||
#define JS_ASSIGN_SETTER(NAME) accessorRw(#NAME, __st_##NAME##Getter, __st_##NAME##Setter)
|
||||
#define JS_ASSIGN_SETTER(NAME) \
|
||||
accessorRw(#NAME, __st_##NAME##Getter, __st_##NAME##Setter)
|
||||
|
||||
#define IMPLEMENT_ES5_CLASS(CLASS) \
|
||||
Napi::FunctionReference CLASS::_ctorEs5; \
|
||||
|
@ -658,5 +695,4 @@ public: \
|
|||
return info.Env().Undefined(); \
|
||||
}
|
||||
|
||||
|
||||
#endif // _ADDON_TOOLS_HPP_
|
||||
#endif // ADDON_TOOLS_HPP
|
||||
|
|
Loading…
Reference in New Issue