whole refactor wip
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README.md
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README.md
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# node-addon-tools
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A set of extra macros for node addons, shipped as C++ header file.
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# Addon Tools
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## Synopsis
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This is a set of helpers for simplification and standardization of addons and
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dependency packages.
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* Contains helpers of following types: GYP, C++, JS, BAT(Windows).
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* Platforms: win x32/x64, linux x32/x64, mac x64.
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* Useful links: [V8 Ref](https://v8docs.nodesource.com/node-0.8/d2/dc3/namespacev8.html),
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[Nan Docs](https://github.com/nodejs/nan#api),
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[GYP Docs](https://gyp.gsrc.io/docs/UserDocumentation.md).
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## Install
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`npm i -s node-addon-tools-raub`
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## Contents
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[addon-tools.gypi](#addon-tools_gypi)
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[include/addon-tools.hpp](#include_addon-tools_hpp)
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[index.js](#index_js)
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[\_rd.bat / \_del.bat](#_rd.bat-_-_del.bat)
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---
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## addon-tools.gypi
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Include this gyp file into your `bindings.gyp`.
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```
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'includes': [ '<!(node -e "require(\'node-addon-tools-raub\').gypi")' ],
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```
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This will add Nan and Addon Tools include paths to all your targets. Also variables
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`_rd` and `_del` are set for convenience.
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---
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## include/addon-tools.hpp
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There is a C++ header file, `addon-tools.hpp`, shipped with this package. It
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introduces several useful macros and utilities. Also it includes Nan automatically,
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so that you can replace.
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```
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// #include <v8.h> // node.h includes it
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// #include <node.h> // nan.h includes it
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#include <nan.h>
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```
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with
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```
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#include <addon-tools.hpp>
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```
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In gyp, the include directory should be set for your addon to know where to get it.
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As it was mentioned above, this can be done automatically. Also an actual path to the
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directory is exported from the module and is accessible like this:
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```
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require('node-addon-tools-raub').include
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```
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In the file, currently there are following helpers:
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#### Handle scope
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* `NAN_HS` - creates a HandleScope. Also, you do not need them within `NAN_METHOD`,
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`NAN_SETTER`, and `NAN_GETTER`, as it is stated in
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[Nan doc](https://github.com/nodejs/nan/blob/master/doc/methods.md#api_nan_method).
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So it is most likely to be used in native callbacks.
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```
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void windowFocusCB(GLFWwindow *window, int focused) { NAN_HS;
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...
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}
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...
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glfwSetWindowFocusCallback(window, windowFocusCB);
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```
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#### Method return
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* RET_VALUE(VAL) - set method return value
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* RET_UNDEFINED - set method return value as undefined
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#### New JS value
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* JS_STR(...) - create a string value
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* JS_INT(val) - create an integer value
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* JS_NUM(val) - create a numeric value
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* JS_EXT(val) - create an external (pointer) value
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* JS_BOOL(val) - create a boolean value
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#### Method check
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These checks throw JS TypeError if not passed. Here `T` is always used as a typename
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in error messages. `C` is
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[v8::Value](https://v8docs.nodesource.com/node-0.8/dc/d0a/classv8_1_1_value.html)
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check method, like `IsObject()`. `I` is the index of argument as in `info[I]`,
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starting from `0`.
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* REQ_ARGS(N) - check if at least `N` arguments passed
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* IS_ARG_EMPTY(I) - check if argument `I` is `undefined` or `null`
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* CHECK_REQ_ARG(I, C, T) - check if argument `I` is approved by `C` check.
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* CHECK_LET_ARG(I, C, T) - check if argument `I` is approved by `C` check or empty.
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* CTOR_CHECK(T) - check if method is called as a constructor
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* SETTER_CHECK(C, T) - check if setter `value` is approved by `C` check.
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#### Method arguments
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Two types of argument retrieval are supported: `REQ_` and `LET_`. The difference
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is that `LET_` allows the argument to be empty, using some zero-default in this case.
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`I` is the index of argument as in `info[I]`,
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starting from `0`. `VAR` is the name of the `Local<Value>` variable to be created.
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* REQ_UTF8_ARG(I, VAR)
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* LET_UTF8_ARG(I, VAR)
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* REQ_INT32_ARG(I, VAR)
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* LET_INT32_ARG(I, VAR)
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* REQ_BOOL_ARG(I, VAR)
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* LET_BOOL_ARG(I, VAR)
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* REQ_UINT32_ARG(I, VAR)
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* LET_UINT32_ARG(I, VAR)
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* REQ_OFFS_ARG(I, VAR)
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* LET_OFFS_ARG(I, VAR)
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* REQ_DOUBLE_ARG(I, VAR)
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* LET_DOUBLE_ARG(I, VAR)
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* REQ_FLOAT_ARG(I, VAR)
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* LET_FLOAT_ARG(I, VAR)
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* REQ_EXT_ARG(I, VAR)
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* LET_EXT_ARG(I, VAR)
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* REQ_FUN_ARG(I, VAR)
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* REQ_OBJ_ARG(I, VAR)
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* REQ_ARRV_ARG(I, VAR)
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```
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NAN_METHOD(testScene) {
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REQ_UINT32_ARG(0, width);
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REQ_UINT32_ARG(1, height);
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LET_FLOAT_ARG(2, z);
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// Variables created: unsigned int width, height; float z;
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...
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```
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#### Set properties
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Set-helpers for string and numeric keys. String keys are converted to JS strings
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automatically.
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* SET_PROP(OBJ, KEY, VAL)
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* SET_I(ARR, I, VAL)
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#### Set object accessors
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Simplified accessor assignment, adds accessors of NAME for OBJ. Read accessor is
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assumed to have the name `NAME+'Getter'` and write accessor is `NAME+'Setter'`.
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* ACCESSOR_RW(OBJ, NAME) - add read and write accessors of NAME for OBJ.
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* ACCESSOR_R(OBJ, NAME) - read-only property.
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```
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void MyClass::init(Handle<Object> target) {
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...
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Local<ObjectTemplate> proto = ctor->PrototypeTemplate();
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ACCESSOR_RW(proto, message);
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...
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}
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NAN_GETTER(MyClass::messageGetter) { ...
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NAN_SETTER(MyClass::messageSetter) { ...
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```
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#### Setter argument
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Useful addition to NAN_SETTER macro.
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* SETTER_UTF8_ARG
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* SETTER_INT32_ARG
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* SETTER_BOOL_ARG
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* SETTER_UINT32_ARG
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* SETTER_OFFS_ARG
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* SETTER_DOUBLE_ARG
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* SETTER_FLOAT_ARG
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* SETTER_EXT_ARG
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* SETTER_FUN_ARG
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* SETTER_OBJ_ARG
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```
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NAN_SETTER(MyClass::messageSetter) { SETTER_UTF8_ARG;
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// Variable created: Nan::Utf8String v;
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...
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```
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#### Data retrieval
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* `T *getArrayData(value, num = NULL)` - extracts TypedArray data of any type from
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the given JS value. Does not accept Array, checked with `IsArrayBufferView()`.
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Returns `NULL` for empty JS values. For unacceptable values throws TypeError.
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* `BYTE *getImageData(value)` - if value is a TypedArray, then the result of
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`getArrayData(value)` is returned. Otherwise if value has `'data'` property, it's
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content is then returned as `node::Buffer`. Returns `NULL` for empty JS values.
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For unacceptable values throws TypeError.
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---
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## index.js
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Exports:
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* `paths(dir)` - function. Returns a set of platform dependent paths depending on
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input `dir`.
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* `bin` - platform binary path.
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* `rem` - a space-separated list of binary paths to be cleaned on this platform.
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* `include` - include directory for this `dir`.
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* `root` - where `'node-addon-tools-raub'` module is situated.
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* `include` - `'node-addon-tools-raub'` own 'include' directory.
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* `_rd` - the location of `'_rd.bat'` file.
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* `_del` - the location of `'_del.bat'` file.
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---
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## \_rd.bat / \_del.bat
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Windows-only utilities. Because in gyp any `/` on Windows is converted to `\`, it is
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impossible to put correct commands for file/directory removal. Those need such
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parameters as `/Q`, but gyp makes them `\Q` which is inappropriate. So these files
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simply contain their respective commands with all necessary parameters, avoiding any
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conflict with gyp.
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```
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...
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[ 'OS=="mac"', { 'action' : [
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'rm',
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'<(module_root_dir)/build/Release/obj.target/addon/cpp/bindings.o',
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'<(module_root_dir)/build/Release/addon.node'
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] } ],
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[ 'OS=="win"', { 'action' : [
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'<(_del) "<(module_root_dir)/build/Release/addon.*" && ' +
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'<(_del) "<(module_root_dir)/build/Release/obj/addon/*.*"'
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] } ],
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```
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{
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'variables': {
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'_rd' : '<!(node -e "console.log(require(\'node-addon-tools-raub\')._rd)")',
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'_del' : '<!(node -e "console.log(require(\'node-addon-tools-raub\')._del)")',
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},
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'target_defaults': {
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'include_dirs': [
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'<!(node -e "require(\'nan\')")',
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'<!(node -e "console.log(require(\'node-addon-tools-raub\').include)")',
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],
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},
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}
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#define _ADDON_TOOLS_HPP_
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#include <nan.h>
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#define NAN_HS Nan::HandleScope scope;
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#define JS_STR(...) Nan::New<String>(__VA_ARGS__).ToLocalChecked()
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#define JS_INT(val) Nan::New<v8::Integer>(val)
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#define JS_NUM(val) Nan::New<v8::Number>(val)
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#define JS_EXT(val) Nan::New<v8::External>(reinterpret_cast<void*>(val))
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#define JS_INT(val) Nan::New<Integer>(val)
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#define JS_NUM(val) Nan::New<Number>(val)
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#define JS_EXT(val) Nan::New<External>(reinterpret_cast<void*>(val))
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#define JS_BOOL(val) (val) ? Nan::True() : Nan::False()
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#define JS_RETHROW(tc) v8::Local<v8::Value>::New(tc.Exception());
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#define REQ_ARGS(N) \
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if (info.Length() < (N)) \
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return Nan::ThrowTypeError("Expected at least " #N " arguments");
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index.js
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'use strict';
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console.log(`${__dirname}/include`);
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module.exports = __dirname;
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const allDirs = ['bin_win32', 'bin_win64', 'bin_linux32', 'bin_linux64', 'bin_mac64'];
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const platformDirs = {
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get win32() { return process.arch === 'x64' ? 'bin_win64' : 'bin_win32'; },
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get linux() { return process.arch === 'x64' ? 'bin_linux64' : 'bin_linux32'; },
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get darwin() { return 'bin_mac64'; },
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};
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const binDir = platformDirs[process.platform];
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const remDirs = allDirs.splice(allDirs.indexOf(binDir), 1);
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const paths = dir => {
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const binPath = `${dir}/${binDir}`;
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if (process.platform === 'win32') {
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process.env.path = `${process.env.path ? `${process.env.path};` : ''}${binPath}`;
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}
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return {
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bin : binPath,
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rem : remDirs.map(k => `${dir.replace(/\\/g, '/')}/${k}`).join(' '),
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include : `${dir}/include`,
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};
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};
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module.exports = {
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paths,
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root : __dirname,
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gypi : `${__dirname}/addon-tools.gypi`,
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include : `${__dirname}/include`,
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_rd :`${__dirname}/_rd.bat`,
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_del :`${__dirname}/_del.bat`,
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};
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12
package.json
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package.json
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{
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"name": "node-addon-tools-raub",
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"author": "Luis Blanco <raubtierxxx@gmail.com>",
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"description": "A set of extra macros for node addons, shipped as C++ header file.",
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"version": "0.0.5",
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"description": "A set of extra tools for Node.js addons.",
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"version": "0.0.6",
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"main": "index.js",
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"keywords": [
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"node",
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"addon",
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"header",
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"include"
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"include",
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"platform",
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"build",
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"paths",
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],
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"maintainers": [
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{
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"repository": {
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"type": "git",
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"url": "https://github.com/raub/node-addon-tools.git"
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},
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"dependencies": {
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"nan": "2.8.0"
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}
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}
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