Review docs
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README.md
11
README.md
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@ -20,10 +20,13 @@ additional snippets follow the links below.
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**Go to**:
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* [include/addon-tools.hpp](doc/addon-tools.md)
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Macro shortcuts for C++ addons using NAPI.
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Macro shortcuts for C++ addons using **NAPI**.
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* [Es5 Class Wrapping](doc/class-wrapping.md)
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An alternative, lightweight native class-defining mechanism for addons.
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* [Snippets](doc/snippets.md)
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Some repetitive bits of code for addons.
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@ -84,8 +87,8 @@ const tag = process.env.npm_package_config_install;
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install(`${prefix}/${tag}`);
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```
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`prefix` - the constant base part of the download url.
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`tag` - the version-dependent part of the url,
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* `prefix` - the constant base part of the download url.
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* `tag` - the version-dependent part of the url,
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here `process.env.npm_package_config_install` is taken
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([automatically](https://docs.npmjs.com/misc/config#per-package-config-settings))
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from **package.json**:
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@ -105,7 +108,7 @@ from **package.json**:
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A [Writable](https://nodejs.org/api/stream.html#stream_writable_streams)
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stream buffer, that is stored in-memory and can be fully
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obtained when writing was finished. It is equivalent to stream-writing
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a temporary file and then reading it into a Buffer.
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a temporary file and then reading it into a `Buffer`.
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Use `stream.get()` to obtain the data when writing was finished:
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```
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@ -1,31 +1,29 @@
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# include/addon-tools.hpp
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There is a C++ header file, `addon-tools.hpp`, shipped with this package. It
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introduces several useful macros and utilities. Also it includes Napi automatically,
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so that you can replace:
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introduces several useful macros and utilities. Also it includes **Napi**
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implicitly, so you can replace:
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```
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#include <napi.h>
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```
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with
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```
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#include <addon-tools.hpp>
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```
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In gyp, the include directory should be set for your addon to know where
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to get it. An actual path to the directory is exported from the module
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In **GYP**, the include directory should be set for your addon.
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An actual path to the directory is exported from the module
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and is accessible like this:
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```
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require('addon-tools-raub').include // a string
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```
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### Helpers in **addon-tools.hpp**:
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Usually all the helpers work within the context of JS call. In this case we
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have `CallbackInfo info` passed as an argument.
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Usually all the helpers work within the context of a method. In this case we
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have `CallbackInfo info` passed as an argument. And we can return `undefined`
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in case a problem has occured. So most of these macros are only usable
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within `Napi::Value`-returning functions.
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```
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#define NAPI_ENV Napi::Env env = info.Env();
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@ -34,17 +32,15 @@ have `CallbackInfo info` passed as an argument.
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<details>
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<summary>Return value</summary>
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<summary>**Return value**</summary>
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* `RET_VALUE(VAL)`- return a given Napi::Value.
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* `RET_UNDEFINED`- return `undefined`.
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* `RET_NULL` - return `null`.
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* `RET_STR(VAL)` - return `Napi::String`, expected `VAL` is `const char *`.
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* `RET_NUM(VAL)` - return `Napi::Number`, expected `VAL` is `double`.
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* `RET_EXT(VAL)` - return `Napi::External`, expected `VAL` is `void *`.
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* `RET_BOOL(VAL)` - return `Napi::Boolean`, expected `VAL` is `bool`.
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* `RET_FUN(VAL)` - return `Napi::Function`, expected `VAL` is a `napi_value`.
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* `RET_OBJ(VAL)` - return `Napi::Object`, expected `VAL` is a `napi_value`.
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* `RET_NUM(VAL)` - return `Napi::Number`, expected `VAL` is of numeric type.
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* `RET_EXT(VAL)` - return `Napi::External`, expected `VAL` is a pointer.
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* `RET_BOOL(VAL)` - return `Napi::Boolean`, expected `VAL` is convertible to bool.
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</details>
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<details>
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<summary>New JS value</summary>
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<summary>**New JS value**</summary>
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* `JS_STR(VAL)` - create a `Napi::String` value.
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* `JS_NUM(VAL)` - create a `Napi::Number` value.
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* `JS_EXT(VAL)` - create a `Napi::External` (from pointer) value.
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* `JS_BOOL(VAL)` - create a `Napi::Boolean` value.
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* `JS_STR(VAL)` - create a `Napi::String`, expected `VAL` is `const char *`.
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* `JS_NUM(VAL)` - create a `Napi::Number`, expected `VAL` is of numeric type.
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* `JS_EXT(VAL)` - create a `Napi::External`, expected `VAL` is a pointer.
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* `JS_BOOL(VAL)` - create a `Napi::Boolean`, expected `VAL` is convertible to bool.
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</details>
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<details>
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<summary>Method check</summary>
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<summary>**Method check**</summary>
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These checks throw JS TypeError if not passed. Here `T` is always used as a typename
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These checks throw JS `TypeError` if not passed. `T` is always used as a typename
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in error messages. `C` is a
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[Napi::Value](https://github.com/nodejs/node-addon-api/blob/master/doc/value.md)
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check method, like `IsObject()`. `I` is the index of argument as in `info[I]`,
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@ -76,22 +72,21 @@ starting from `0`.
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* `IS_ARG_EMPTY(I)` - check if argument `I` is `undefined` or `null`
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* `CHECK_REQ_ARG(I, C, T)` - check if argument `I` is approved by `C` check.
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* `CHECK_LET_ARG(I, C, T)` - check if argument `I` is approved by `C` check or empty.
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* `CTOR_CHECK(T)` - check if method is called as a constructor
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* `SETTER_CHECK(C, T)` - check if setter `value` is approved by `C` check.
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* `DES_CHECK` - within dynamic method check if the instance wasn't
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* `DES_CHECK` - for void-returning methods, check if the instance wasn't
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destroyed by `destroy()`.
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* `THIS_CHECK` - check if the instance wasn't
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destroyed by `destroy()`, and then fetch `env`.
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</details>
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<details>
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<summary>Method arguments</summary>
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<summary>**Method arguments**</summary>
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The idea is to ease the transition from what inside the `CallbackInfo` to
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what you work with in C++.
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Three types of argument retrieval are supported: `REQ_`, `USE_` and `LET_`.
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The difference:
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Following macros convert JS arguments into C++ variables.
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Three types of argument retrieval are supported:
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* `REQ_` - 2 params, requires an argument to have a value
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* `USE_` - 3 params, allows the argument to be empty and have a default
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* `LET_` - 2 params, is `USE_` with a preset zero-default.
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```
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That extrapolates well to all the helpers below:
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* `REQ_STR_ARG` - JS `string` => C++ `std::string`.
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* `USE_STR_ARG`
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* `LET_STR_ARG` - default: `""`.
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* `REQ_INT32_ARG` - JS `number` => C++ `int32_t`.
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* `USE_INT32_ARG`
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* `LET_INT32_ARG` - default: `0`.
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* `REQ_INT_ARG` - JS `number` => C++ `int32_t`.
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* `USE_INT_ARG`
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* `LET_INT_ARG` - default: `0`.
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* `REQ_UINT32_ARG` - JS `number` => C++ `uint32_t`.
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* `USE_UINT32_ARG`
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* `LET_UINT32_ARG` - default: `0`.
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* `REQ_UINT_ARG` - JS `number` => C++ `uint32_t`.
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* `USE_UINT_ARG`
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* `LET_UINT_ARG` - default: `0`.
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* `REQ_BOOL_ARG` - JS `Boolean` => C++ `bool`.
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* `USE_BOOL_ARG`
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* `LET_BOOL_ARG` - default: `false`.
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* `REQ_OFFS_ARG` - JS `number` => C++ `size_t`.
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* `USE_OFFS_ARG`
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* `LET_OFFS_ARG` - default: `0`.
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* `REQ_DOUBLE_ARG` - JS `number` => C++ `double`.
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* `USE_DOUBLE_ARG`
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* `LET_DOUBLE_ARG` - default: `0.0`.
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* `REQ_FLOAT_ARG` - JS `number` => C++ `float`.
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* `USE_FLOAT_ARG`
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* `LET_FLOAT_ARG` - default: `0.f`.
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* `REQ_EXT_ARG` - JS `native` => C++ `void*`.
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* `USE_EXT_ARG`
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* `LET_EXT_ARG` - default: `nullptr`.
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* `REQ_FUN_ARG` - JS `function` => C++ `Napi::Function`.
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* `REQ_OBJ_ARG` - JS `object` => C++ `Napi::Object`.
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* `USE_OBJ_ARG`
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* `LET_OBJ_ARG` - default: `{}`.
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* `REQ_ARRV_ARG` - JS `ArrayBuffer` => C++ `Napi::ArrayBuffer`.
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* `REQ_BUF_ARG` - JS `Buffer` => C++ `Napi::Buffer<uint8_t>`.
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| Macro | JS type | C++ type | Default |
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| :--- | :---: | :---: | :---: |
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| `REQ_STR_ARG` | `string` | `std::string` | - |
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| `USE_STR_ARG` | `string` | `std::string` | - |
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| `LET_STR_ARG` | `string` | `std::string` | `""` |
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| `REQ_INT32_ARG` | `number` | `int32_t` | - |
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| `USE_INT32_ARG` | `number` | `int32_t` | - |
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| `LET_INT32_ARG` | `number` | `int32_t` | `0` |
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| `REQ_INT_ARG` | `number` | `int32_t` | - |
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| `USE_INT_ARG` | `number` | `int32_t` | - |
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| `LET_INT_ARG` | `number` | `int32_t` | `0` |
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| `REQ_UINT32_ARG` | `number` | `uint32_t` | - |
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| `USE_UINT32_ARG` | `number` | `uint32_t` | - |
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| `LET_UINT32_ARG` | `number` | `uint32_t` | `0` |
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| `REQ_UINT_ARG` | `number` | `uint32_t` | - |
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| `USE_UINT_ARG` | `number` | `uint32_t` | - |
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| `LET_UINT_ARG` | `number` | `uint32_t` | `0` |
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| `REQ_BOOL_ARG` | `Boolean` | `bool` | - |
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| `USE_BOOL_ARG` | `Boolean` | `bool` | - |
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| `LET_BOOL_ARG` | `Boolean` | `bool` | `false` |
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| `REQ_OFFS_ARG` | `number` | `size_t` | - |
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| `USE_OFFS_ARG` | `number` | `size_t` | - |
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| `LET_OFFS_ARG` | `number` | `size_t` | `0` |
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| `REQ_DOUBLE_ARG` | `number` | `double` | - |
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| `USE_DOUBLE_ARG` | `number` | `double` | - |
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| `LET_DOUBLE_ARG` | `number` | `double` | `0.0` |
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| `REQ_FLOAT_ARG` | `number` | `float` | - |
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| `USE_FLOAT_ARG` | `number` | `float` | - |
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| `LET_FLOAT_ARG` | `number` | `float` | `0.f` |
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| `REQ_EXT_ARG` | `native` | `void*` | - |
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| `USE_EXT_ARG` | `native` | `void*` | - |
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| `LET_EXT_ARG` | `native` | `void*` | `nullptr` |
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| `REQ_FUN_ARG` | `function` | `Napi::Function` | - |
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| `REQ_OBJ_ARG` | `object` | `Napi::Object` | - |
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| `USE_OBJ_ARG` | `object` | `Napi::Object` | - |
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| `LET_OBJ_ARG` | `object` | `Napi::Object` | `{}` |
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| `REQ_ARRV_ARG` | `ArrayBuffer` | `Napi::ArrayBuffer` | - |
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| `REQ_BUF_ARG` | `Buffer` | `Napi::Buffer<uint8_t>` | - |
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```
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NAN_METHOD(test) {
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REQ_UINT32_ARG(0, width);
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REQ_UINT32_ARG(1, height);
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LET_FLOAT_ARG(2, z);
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// Variables created: unsigned int width, height; float z;
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JS_METHOD(test) {
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REQ_UINT32_ARG(0, width); // uint32_t width
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REQ_UINT32_ARG(1, height); // uint32_t height
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LET_FLOAT_ARG(2, z); // float z
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// An error is thrown if width or height are not passed as numbers.
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// Argument z can be undefined, null, or number; error otherwise.
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...
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```
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<details>
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<summary>Setter argument</summary>
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<summary>**Setter argument**</summary>
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Works similar to method arguments. But there is always `value`
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argument, from which a C++ value is extracted.
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@ -193,7 +191,7 @@ See also: [Class Wrapping](class-wrapping.md)
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<details>
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<summary>JS Data to C++ Data</summary>
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<summary>**JS Data to C++ Data**</summary>
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* `T *getArrayData(value, num = NULL)` - extracts TypedArray data of any type from
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the given JS value. Does not accept `Array`. Checks with `IsArrayBuffer()`.
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the given JS value. Checks with `IsBuffer()`.
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Returns `nullptr` for empty JS values. For unacceptable values throws TypeError.
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* `void *getData(value)` - if `value` or `value.data` is a `TypedArray|Buffer`,
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calls `getArrayData` or `getArrayData` respectively. Returns `nullptr` in other cases.
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* `void *getData(value)` - if `value` is a `TypedArray|Buffer`,
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calls `getArrayData` or `getArrayData` on it. Otherwise, if
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`value.data` is a `TypedArray|Buffer`,
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calls `getArrayData` or `getArrayData` on it.
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Returns `nullptr` in other cases.
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</details>
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@ -1,14 +1,15 @@
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# Es5 class wrapping
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For NAPI addons this allows to call `super()` from C++ and makes the class
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constructor callable with `ClassName.call(obj, ...args)`.
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Also multiple C++ objects can be attached to a single JS object
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This wrapping implementation diverges from standard ES6 style wrapping.
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It also uses composition rather than inheritance, so it is easily pluggable.
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* For **NAPI** addons, `super()` can be called from C++ side.
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* Constructor is callable with `ClassName.call(obj, ...args)`.
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* Multiple C++ objects can be attached to a single JS object
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if it is necessary in an inheritance scenario.
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On JS side `util.inherits`
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* On JS side `util.inherits`
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[is used](https://nodejs.org/api/util.html#util_util_inherits_constructor_superconstructor),
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and on C++ side `inheritEs5`.
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This implementation is using composition rather than inheritance, so
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it is easily pluggable.
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and on C++ side there is `inheritEs5` function.
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## Class Declaration
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};
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```
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`DECLARE_ES5_CLASS` - adds utility declarations, the first argument
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* `DECLARE_ES5_CLASS` - adds utility declarations, the first argument
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must be this class name, and the second argument will become the
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name (arbitrary) of this function (constructor) in JS.
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`init` - can be used to initialize this class and export it.
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`JS_DECLARE_METHOD` - declares a method, the first argument is this class,
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* `init` - can be used to initialize this class and export it.
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* `JS_DECLARE_METHOD` - declares a method, the first argument is this class,
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the second is the name of the method to be created.
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`JS_DECLARE_GETTER` - declares a getter, the first argument is this class,
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* `JS_DECLARE_GETTER` - declares a getter, the first argument is this class,
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the second is the name of the getter to be created.
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`JS_DECLARE_SETTER` - declares a setter, the first argument is this class,
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* `JS_DECLARE_SETTER` - declares a setter, the first argument is this class,
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the second is the name of the setter to be created.
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@ -95,14 +94,14 @@ JS_IMPLEMENT_GETTER(ClassName, isDestroyed) { THIS_CHECK;
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```
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`IMPLEMENT_ES5_CLASS` - implements some utility functions for class wrapping.
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`JS_ASSIGN_METHOD` - in `init()`, assigns the given method to this class.
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`JS_ASSIGN_GETTER` - in `init()`, assigns the given getter to this class.
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`JS_ASSIGN_SETTER` - in `init()`, assigns both getter and setter to this class.
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* `IMPLEMENT_ES5_CLASS` - implements some utility functions for class wrapping.
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* `JS_ASSIGN_METHOD` - in `init()`, assigns the given method to this class.
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* `JS_ASSIGN_GETTER` - in `init()`, assigns the given getter to this class.
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* `JS_ASSIGN_SETTER` - in `init()`, assigns both getter and setter to this class.
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It also takes only one argument because both have the same name.
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`JS_IMPLEMENT_METHOD` - implements a method, the first argument is this class,
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* `JS_IMPLEMENT_METHOD` - implements a method, the first argument is this class,
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the second is the name of the method being implemented.
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`JS_IMPLEMENT_GETTER` - implements a getter, the first argument is this class,
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* `JS_IMPLEMENT_GETTER` - implements a getter, the first argument is this class,
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the second is the name of the getter being implemented.
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`JS_IMPLEMENT_SETTER` - implements a setter, the first argument is this class,
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* `JS_IMPLEMENT_SETTER` - implements a setter, the first argument is this class,
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the second is the name of the setter being implemented.
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@ -2,7 +2,7 @@
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## C++ Addon building
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N-API addons are built separately from the installation, so we can't/shouldn't
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**NAPI** addons are built separately from the installation, so we shouldn't
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put the file **binding.gyp** to the module root anymore. It is better to have a
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separate folder with a separate **package.json**, **binding.gyp** and the sources.
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@ -114,7 +114,7 @@ dependency include path(s).
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<details>
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<summary>See a snipped for src/binding.gyp here</summary>
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<summary>**See a snipped for src/binding.gyp here**</summary>
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* Assume `DEPS` is the name of an Addon Tools compliant dependency module.
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* Assume `ADDON` is the name of this addon's resulting binary.
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