📝 🎨 Refactor docs and examples
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README.md
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README.md
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# Addon Tools
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This is a part of [Node3D](https://github.com/node-3d) project.
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## Synopsis
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This is a set of helpers for simplification and standardization of addons and
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dependency packages.
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Helpers for Node.js addons and dependency packages:
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* EventEmitter C++ implementation.
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* Contains helpers of following types: GYP, C++, JS, BAT (Windows).
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* Platforms: win x32/x64, linux x32/x64, mac x64.
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* Useful links: [V8 Ref](https://v8docs.nodesource.com/node-0.8/d2/dc3/namespacev8.html),
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* `EventEmitter` C++ implementation.
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* C++ macros and shortcuts.
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* Crossplatform commands for GYP: `cp`, `rm`, `mkdir`.
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* Regarded platforms: win x32/x64, linux x32/x64, mac x64.
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Useful links: [V8 Ref](https://v8docs.nodesource.com/node-0.8/d2/dc3/namespacev8.html),
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[Nan Docs](https://github.com/nodejs/nan#api),
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[GYP Docs](https://gyp.gsrc.io/docs/UserDocumentation.md).
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@ -29,7 +32,7 @@ dependency packages.
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[index.js](#indexjs)
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[Cross-platform commands](#cross-platform-commands)
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[Crossplatform commands](#crossplatform-commands)
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[Class EventEmitter](#class-eventemitter)
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@ -38,9 +41,10 @@ dependency packages.
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## Snippets
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### binding.gyp
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* Cross-platform file/folder removers/creators are present, you can put them into variables for later use.
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* Crossplatform commands can be put into the variables for later use.
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```
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'variables': {
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@ -59,7 +63,11 @@ are accessible as shown below.
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],
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```
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* Intermediate files can be removed in a separate build-step with `<(rm)`.
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* Intermediate build-files can be removed in a separate build-step with `<(rm)`.
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<details>
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<summary>Show Snippet</summary>
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```
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[ 'OS=="linux"', { 'action' : [
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@ -79,6 +87,8 @@ are accessible as shown below.
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] } ],
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```
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</details>
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### Binary dependencies
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@ -101,30 +111,42 @@ module.exports = require('addon-tools-raub').paths(__dirname);
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* Your whole `binding.gyp`:
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<details>
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<summary>Show Snippet</summary>
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```
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{
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'variables': {
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'rm' : '<!(node -e "require(\'addon-tools-raub\').rm()")',
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'rem' : '<!(node -e "require(\'.\').rem()")',
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'XALL%': 'false',
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},
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'targets': [
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{
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'target_name' : 'remove_extras',
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'type' : 'none',
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'actions' : [
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'conditions' : [['XALL=="false"', {'actions': [
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{
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'action_name' : 'Unnecessary binaries removed.',
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'inputs' : [],
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'outputs' : ['build'],
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'action' : ['<(rm)', '-rf', '<@(rem)'],
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}
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],
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]}]],
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}
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]
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}
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```
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Notice the `XALL` variable here. If the package is installed with `npm i`, then
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quite expectedly all but the required arch directories are removed. But with
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`npm i --XALL` you can keep all the binaries. It might be useful when debugging
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multiple archs and switching Node.js versions with
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[NVM](https://github.com/creationix/nvm).
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</details>
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### Compiled addon
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If you always copy your compiled addon to the `binary` directory, it will be easy to
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`require()` it without any hesitation. For copying, you can use the following snippet:
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<details>
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<summary>Show Snippet</summary>
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```
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{
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'target_name' : 'make_directory',
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@ -157,6 +183,8 @@ If you always copy your compiled addon to the `binary` directory, it will be eas
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},
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```
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</details>
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Here `MY_ADDON` should be replaced by any name you like. Then require like
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this:
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@ -315,7 +343,7 @@ so that you can replace:
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with
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```
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#include <addon-tools.hpp>
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#include <addon-tools.hpp> // or event-emitter.hpp
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```
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In gyp, the include directory should be set for your addon to know where to get it.
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@ -327,10 +355,12 @@ require('addon-tools-raub').include() // implicit console.log()
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require('addon-tools-raub').includePath // just a string
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```
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In the file, currently there are following helpers:
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Currently, there are following helpers in **addon-tools.hpp**:
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#### Handle scope
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<details>
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<summary>Handle scope</summary>
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* `NAN_HS` - creates a HandleScope. Also, you do not need them within `NAN_METHOD`,
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`NAN_SETTER`, and `NAN_GETTER`, as it is stated in
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glfwSetWindowFocusCallback(window, windowFocusCB);
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```
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</details>
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#### Method return
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<details>
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<summary>Method return</summary>
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* `RET_VALUE(VAL)` - set method return value
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* `RET_UNDEFINED` - set method return value as undefined
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</details>
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#### Shortcut types
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<details>
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<summary>Shortcut types</summary>
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* `V8_VAR_VAL` = `v8::Local<v8::Value>`
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* `V8_VAR_OBJ` = `v8::Local<v8::Object>`
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* `V8_STORE_OBJ` = `Nan::Persistent<v8::Object>`
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* `V8_STORE_VAL` = `Nan::Persistent<v8::Value>`
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</details>
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#### New JS value
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<details>
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<summary>New JS value</summary>
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* `JS_STR(...)` - create a string value
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* `JS_UTF8(...)` - same as JS_STR
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* `JS_FUN(val)` - get a function from persistent.
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* `JS_OBJ(val)` - get an object from persistent.
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</details>
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#### Method check
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<details>
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<summary>Method check</summary>
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These checks throw JS TypeError if not passed. Here `T` is always used as a typename
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in error messages. `C` is
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* `REQ_ARGS(N)` - check if at least `N` arguments passed
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* `IS_ARG_EMPTY(I)` - check if argument `I` is `undefined` or `null`
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* `CHECK_REQ_ARG(I, C, T)` - check if argument `I` is approved by `C` check.
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* `CHECK_LET_ARG(I, C, T) - check if argument `I` is approved by `C` check or empty.
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* `CHECK_LET_ARG(I, C, T)` - check if argument `I` is approved by `C` check or empty.
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* `CTOR_CHECK(T)` - check if method is called as a constructor
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* `SETTER_CHECK(C, T)` - check if setter `value` is approved by `C` check.
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* `DES_CHECK` - within dynamic method check if the instance wasn't destroyed by `_destroy()`.
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</details>
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#### Method arguments
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<details>
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<summary>Method arguments</summary>
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Two types of argument retrieval are supported: `REQ_` and `LET_`. The difference
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is that `LET_` allows the argument to be empty, using some zero-default in this case.
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NOTE: The conversion from `Nan::Utf8String` to `std::string` (via `char *`) is possible with unary `*` operator.
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</details>
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#### Set properties
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<details>
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<summary>Set properties</summary>
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Set-helpers for string and numeric keys. String keys are converted to JS strings
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automatically.
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* `SET_PROP(OBJ, KEY, VAL)`
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* `SET_I(ARR, I, VAL)`
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</details>
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#### Set object accessors
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<details>
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<summary>Set object accessors</summary>
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Simplified accessor assignment, adds accessors of NAME for OBJ. Read accessor is
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assumed to have the name `NAME+'Getter'` and write accessor is `NAME+'Setter'`.
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NAN_SETTER(MyClass::messageSetter) { ...
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```
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</details>
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#### Setter argument
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<details>
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<summary>Setter argument</summary>
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Useful addition to NAN_SETTER macro. Works similar to method arguments. But there
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is always only one required argument stored in `v`.
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...
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```
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</details>
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#### Data retrieval
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<details>
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<summary>Data retrieval</summary>
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* `T *getArrayData(value, num = NULL)` - extracts TypedArray data of any type from
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the given JS value. Does not accept Array, checked with `IsArrayBufferView()`.
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content is then returned as `node::Buffer`. Returns `NULL` for empty JS values.
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For unacceptable values throws TypeError.
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</details>
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---
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---
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## Cross-platform commands
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## Crossplatform commands
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Because of the differences between Windows and Unix command shells, often a whole
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lot of conditions have to be introduced in **binding.gyp** file. Now some of
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@ -573,7 +641,7 @@ folder. This can possibly be bypassed by supplying `./-p` or something like this
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### rm
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Disregard `del` vs `rd` aspect of Windows command line. Now the same command can
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Disregard `del` and `rd` on Windows command line. Now the same command can
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be used on all platforms to remove single and multiple files and directories.
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```
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`emitter.on(name, that[method])`.
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* `virtual void _destroy()` - destroys the object, i.e. deactivates it and frees
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resources, also emitting a `'destroy'` event. This is what also called inside
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resources. This is what also called inside
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`~EventEmitter()`, but only the first call is effective anyway.
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],
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```
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Though it is the same directory for all the **addon-tools**.
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Then include the **event-emitter.hpp**, it also includes **addon-tools.hpp**.
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Inherit from `EventEmitter`, it already inherits from `Nan::ObjectWrap`:
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NOTE: Do not forget to call `EventEmitter::init()` once, in the module `init()`.
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<details>
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<summary>V8 Inheritance</summary>
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Now that everything is in place, consider providing **V8** with JS inheritance info:
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}
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```
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</details>
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'variables': {
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'rm' : '<!(node -e "require(\'addon-tools-raub\').rm()")',
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'rem' : '<!(node -e "require(\'.\').rem()")',
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'XALL%': 'false',
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},
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'targets': [
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{
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'target_name' : 'remove_extras',
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'type' : 'none',
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'actions' : [
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'conditions' : [['XALL=="false"', {'actions': [
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{
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'action_name' : 'Unnecessary binaries removed.',
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'inputs' : [],
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'outputs' : ['build'],
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'action' : ['<(rm)', '-rf', '<@(rem)'],
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}
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],
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]}]],
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}
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]
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}
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// C++ side on() method
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void on(const std::string &name, V8_VAR_VAL that, const std::string &method) {
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v8::Local<v8::String> code = JS_STR(
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V8_VAR_STR code = JS_STR(
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"((emitter, name, that, method) => emitter.on(name, that[method]))"
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);
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static NAN_METHOD(jsEventNames) { THIS_EVENT_EMITTER; EVENT_EMITTER_THIS_CHECK;
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v8::Local<v8::Array> jsNames = Nan::New<v8::Array>(eventEmitter->_raw.size());
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V8_VAR_ARR jsNames = Nan::New<v8::Array>(eventEmitter->_raw.size());
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if (eventEmitter->_raw.empty()) {
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RET_VALUE(jsNames);
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VEC_TYPE &list = eventEmitter->_listeners[*name];
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v8::Local<v8::Array> jsListeners = Nan::New<v8::Array>(list.size());
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V8_VAR_ARR jsListeners = Nan::New<v8::Array>(list.size());
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if (list.empty()) {
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RET_VALUE(jsListeners);
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std::cout << name << "' event, possible memory leak." << std::endl;
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// Some JS magic to retrieve the call stack
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v8::Local<v8::String> code = JS_STR(
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V8_VAR_STR code = JS_STR(
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"(new Error()).stack.split('\\n').slice(1).join('\\n')"
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);
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v8::Local<v8::String> stack = v8::Local<v8::String>::Cast(
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V8_VAR_STR stack = V8_VAR_STR::Cast(
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v8::Script::Compile(code)->Run()
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);
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Nan::Utf8String stackStr(stack);
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std::cout << name << "' event, possible memory leak." << std::endl;
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// Some JS magic to retrieve the call stack
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v8::Local<v8::String> code = JS_STR(
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V8_VAR_STR code = JS_STR(
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"(new Error()).stack.split('\\n').slice(1).join('\\n')"
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);
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v8::Local<v8::String> stack = v8::Local<v8::String>::Cast(
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V8_VAR_STR stack = V8_VAR_STR::Cast(
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v8::Script::Compile(code)->Run()
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);
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Nan::Utf8String stackStr(stack);
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REQ_UTF8_ARG(0, name);
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REQ_FUN_ARG(1, raw);
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v8::Local<v8::String> code = JS_STR(
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V8_VAR_STR code = JS_STR(
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"((emitter, name, cb) => (...args) => {\n\
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cb(...args);\n\
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emitter.removeListener(name, cb);\n\
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VEC_TYPE &list = eventEmitter->_raw[*name];
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v8::Local<v8::Array> jsListeners = Nan::New<v8::Array>(list.size());
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V8_VAR_ARR jsListeners = Nan::New<v8::Array>(list.size());
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if (list.empty()) {
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RET_VALUE(jsListeners);
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1
index.js
1
index.js
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const rmPath = isWindows ? `${rootPath}/_rm.bat` : 'rm';
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const cpPath = isWindows ? `${rootPath}/_cp.bat` : 'cp';
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module.exports = {
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paths,
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@ -1,8 +1,8 @@
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{
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"author": "Luis Blanco <luisblanco1337@gmail.com>",
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"name": "addon-tools-raub",
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"version": "0.1.8",
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"description": "A set of extra tools for Node.js addons",
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"version": "0.1.9",
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"description": "Helpers for Node.js addons and dependency packages",
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"license": "MIT",
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"main": "index.js",
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"keywords": [
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],
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"repository": {
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"type": "git",
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"url": "https://github.com/node-3d/node-addon-tools.git"
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"url": "https://github.com/node-3d/addon-tools-raub.git"
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},
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"dependencies": {
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"nan": "2.10.0"
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